Vindicator Hrimthurs
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Basic Info
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Action Skill
Element
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
160% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
160% Water ATK damage
All Enemies
All Stats excluding HP 30% down x 3 turns
160% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
180% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
180% Water ATK damage
All Enemies
All Stats excluding HP 34% down x 3 turns
180% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
200% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
200% Water ATK damage
All Enemies
All Stats excluding HP 38% down x 3 turns
200% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
220% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
220% Water ATK damage
All Enemies
All Stats excluding HP 42% down x 3 turns
220% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
240% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
240% Water ATK damage
All Enemies
All Stats excluding HP 46% down x 3 turns
240% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
260% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
260% Water ATK damage
All Enemies
All Stats excluding HP 50% down x 3 turns
260% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
●
Limit Burst
All Enemies
100% Water ATK damage 6 times
All Allied Parties
50% ATK/MATK Shield x 5 turns
Stoneskin x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
3 Allies with the lowest HP
(Constant) DEF 8% up
(Constant) MDEF 8% up
3 Allies with the lowest HP
(Constant) DEF 11% up
(Constant) MDEF 11% up
3 Allies with the lowest HP
(Constant) DEF 14% up
(Constant) MDEF 14% up
3 Allies with the lowest HP
(Constant) DEF 17% up
(Constant) MDEF 17% up
3 Allies with the lowest HP
(Constant) DEF 20% up
(Constant) MDEF 20% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 8% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 11% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 14% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 17% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Eagle Orb
Cat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Boar Orb
Steed Orb
Verdfruit Orb
Knight Orb
Technique Orb
Eagle Orb
Cat Orb
Wyrm Orb
Verdfruit Orb
Noxsea Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Taurus Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Taurus Orb
Noxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Mars Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Holywyrm Orb
Frozen Land Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 back Enemies
Vortex x 3 turns *Only affects Airborne Heroes
160% Water ATK damage
2 front Enemies
Brainwash x 3 turns *Only affects Airborne Heroes
160% Water ATK damage
All Enemies
All Stats excluding HP 30% down x 3 turns
160% Water ATK damage
[On Brainwash] 2 front Allies
Remove Barrier
Remove Shield
Corrupt x 3 turns
Exhaust x 3 turns
●
Limit Burst
All Enemies
100% Water ATK damage 5 times
4 Enemies with the lowest Water Resistance
100% Water ATK damage
3 Enemies with the lowest Water Resistance
100% Water ATK damage
2 Enemies with the lowest Water Resistance
100% Water ATK damage
Enemy with the lowest Water Resistance
100% Water ATK damage
All Allied Parties
50% ATK/MATK Shield x 5 turns
Stoneskin x 5 turns
All Allies
Frenzy x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 10% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 15% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 20% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) DEF 18% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 25% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 21% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) DEF 24% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 27% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) DEF 30% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 30% up
3 front Enemies
(Opener) Frostburn x 5 turns
(Opener) Barrier Seal x 5 turns
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Water Element damage 10% up
Skill Crystal (Water) ×200
Scion High Rune (Water) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) HP 18% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) HP 21% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) HP 24% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Water Element damage 20% up
Skill Crystal (Water) ×200
Scion High Rune (Water) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) HP 27% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Water) ×250
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) HP 30% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Water Element damage 30% up
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Water Element damage 40% up
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Water Element damage 50% up
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.