Guardian Dog Nahiko
●
Basic Info
●
Action Skill
Element
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 20% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 22% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 24% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 26% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 28% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Self
Dark Element Resistance 50% up x 3 turns
Light Ring x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Light Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Stats excluding HP 30% up x 3 turns
2 Enemies with the highest HP
300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest ATK
300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
2 Enemies with the highest MATK
300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
●
Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Passive Skill
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
2 Allies with the highest MATK
(Opener) Skill Gauge 8% up
(Constant) MATK 10% up
2 Allies with the highest MATK
(Opener) Skill Gauge 11% up
(Constant) MATK 15% up
2 Allies with the highest MATK
(Opener) Skill Gauge 14% up
(Constant) MATK 20% up
2 Allies with the highest MATK
(Opener) Skill Gauge 17% up
(Constant) MATK 25% up
2 Allies with the highest MATK
(Opener) Skill Gauge 20% up
(Constant) MATK 30% up
All Allies
(Constant) Light Element damage 8% up
(Constant) Dark Element Resistance 8% up
All Allies
(Constant) Light Element damage 11% up
(Constant) Dark Element Resistance 11% up
All Allies
(Constant) Light Element damage 14% up
(Constant) Dark Element Resistance 14% up
All Allies
(Constant) Light Element damage 17% up
(Constant) Dark Element Resistance 17% up
All Allies
(Constant) Light Element damage 20% up
(Constant) Dark Element Resistance 20% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Eclipse Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.