Acrobat Kururu

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Acrobat Kururu
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    90% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    90% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    100% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    100% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    110% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    110% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    120% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    120% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    130% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    130% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Name
    Super Popping Comet
    Effect

    Self

    Master x 3 turns

    Front Ally

    Master x 3 turns

    3 Allies with the lowest HP

    Feint x 3 turns
    Buff Swipe x 3 turns

    3 front Enemies

    140% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    3 back Enemies

    140% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
    Vortex x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Dispel Haze (Pursuit)
    Skill Lv1

    All Enemies

    (Pursuit) Dispel Haze x 3 turns

    Name
    Aqua Breaker (Con.)
    Skill Lv1

    All Allies

    (Constant) 8% damage up against Jotun
    (Constant) Water Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 11% damage up against Jotun
    (Constant) Water Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 14% damage up against Jotun
    (Constant) Water Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 17% damage up against Jotun
    (Constant) Water Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 20% damage up against Jotun
    (Constant) Water Element damage 20% up

    Name
    Reflect Grant (Op/Con)
    Skill Lv1

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 8% up

    Skill Lv2

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 11% up

    Skill Lv3

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 14% up

    Skill Lv4

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 17% up

    Skill Lv5

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,376
    208
    98
    149
    141
    243
    145
    188
    Max※1
    48,871
    8,045
    3,579
    5,264
    5,179
    8,453
    3,996
    7,385
    Max※2
    52,546
    8,429
    3,947
    5,625
    5,536
    8,915
    4,340
    7,881

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Agility Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Hunter Orb

    Technique Orb

    Eagle Orb

    Spider Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Colt Orb

    Verdfruit Orb

    Hunter Orb

    Technique Orb

    Eagle Orb

    Squirrel Orb

    Wyrm Orb

    Verdfruit Orb

    Luxsea Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Jupiter Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Sloth Orb

    Jupiter Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Purgatory Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Dwarf)

    Holy Wolf Orb (Dwarf)

    Wicked Wolf Orb (Dwarf)

    Holy Boar Orb (Dwarf)

    Holy Butterfly Orb (Dwarf)

    Shell Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

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