Catalyst Morphea
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Basic Info
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Action Skill
Element
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
60% Water MATK damage
MATK 10% down x 1 turn
MDEF 10% down x 1 turn
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
80% Water MATK damage
MATK 13% down x 1 turn
MDEF 13% down x 1 turn
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
100% Water MATK damage
MATK 16% down x 1 turn
MDEF 16% down x 1 turn
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
120% Water MATK damage
MATK 19% down x 1 turn
MDEF 19% down x 1 turn
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
140% Water MATK damage
MATK 22% down x 1 turn
MDEF 22% down x 1 turn
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
160% Water MATK damage
MATK 25% down x 1 turn
MDEF 25% down x 1 turn
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
MATK 50% up x 30 seconds
Water Element damage 20% up x 30 seconds
All Allies
80% ATK/MATK Shield x 10 turns
180% Water MATK Damage Counterattack x 10 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) 2% Regain
Self
(Constant) 4% Regain
Self
(Constant) 6% Regain
Self
(Constant) 8% Regain
Self
(Constant) 10% Regain
All Enemies
(Opener) MDEF 10% down x 10 turns
All Enemies
(Opener) MDEF 15% down x 10 turns
All Enemies
(Opener) MDEF 20% down x 10 turns
All Enemies
(Opener) MDEF 25% down x 10 turns
All Enemies
(Opener) MDEF 30% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Spider Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Spider Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Spider Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Ursus Orb
Luxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Sloth Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Sloth Orb
Mars Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Resurrection Orb
Domination Orb
Unholywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Holy Bear Orb (Dwarf)
Wicked Bear Orb (Dwarf)
Holy Fox Orb (Dwarf)
Wicked Fox Orb (Dwarf)
Holy Ox Orb (Dwarf)
Wicked Ox Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
60% Recovery Shield x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Feint x 3 turns
Decree x 3 turns
[On Dodge] All Allies
All Stats 5% up x 3 turns
[On Decree] Front Enemy
60% Water MATK damage
MATK 10% down x 1 turn
MDEF 10% down x 1 turn
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 front Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 3% up
(Constant) MDEF 3% up
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 front Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 6% up
(Constant) MDEF 6% up
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 front Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 9% up
(Constant) MDEF 9% up
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 front Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 12% up
(Constant) MDEF 12% up
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 front Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 15% up
(Constant) MDEF 15% up
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 8% against grounded enemies
Skill Crystal (Water) ×200
Scion High Rune (Water) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) EVA 3% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) EVA 6% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 11% against grounded enemies
Skill Crystal (Water) ×200
Scion High Rune (Water) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest Water Resistance
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Water) ×250
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×50
Scion High Rune (Water) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 14% against grounded enemies
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 17% against grounded enemies
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Water) ×300
Scion High Rune (Water) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.