Sloth Scion Velfell
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Basic Info
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Action Skill
Element
All Enemies
260% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
All Enemies
280% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 32% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
All Enemies
300% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 34% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
All Enemies
320% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 36% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
All Enemies
340% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 38% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
All Enemies
360% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) HP 10% up
Self
(Constant) HP 15% up
Self
(Constant) HP 20% up
Self
(Constant) HP 25% up
Self
(Constant) HP 30% up
All Allies
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Constant) DEF 30% up
(Constant) MDEF 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Spider Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Spider Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Eagle Orb
Spider Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Ursus Orb
Luxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Pegasus Orb
King Orb
Sloth Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Sloth Orb
Neptune Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Resurrection Orb
Domination Orb
Unholywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Holy Bear Orb (Dwarf)
Wicked Bear Orb (Dwarf)
Holy Fox Orb (Dwarf)
Wicked Fox Orb (Dwarf)
Holy Ox Orb (Dwarf)
Wicked Ox Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
260% Earth MATK damage
Sleep x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
All Allies
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Quick x 3 turns
Shadow Clone x 3 turns
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) 60% Earth MATK Damage Counterattack x 5 turns
(Constant) ATK 4% up
(Constant) MATK 4% up
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) 70% Earth MATK Damage Counterattack x 5 turns
(Constant) ATK 8% up
(Constant) MATK 8% up
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) 80% Earth MATK Damage Counterattack x 5 turns
(Constant) ATK 12% up
(Constant) MATK 12% up
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) 90% Earth MATK Damage Counterattack x 5 turns
(Constant) ATK 16% up
(Constant) MATK 16% up
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) 100% Earth MATK Damage Counterattack x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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