Frosty Spiritualist Verosa
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Basic Info
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 30% down
250% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
250% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 32% down
270% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
270% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 34% down
290% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
290% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 36% down
310% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
310% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 38% down
330% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
330% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 40% down
350% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
350% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water ATK damage 5 times
All Allies in Raid Battle
ATK 50% up x 30 seconds
Water Element damage 30% up x 30 seconds
All Allies
Water Ring x 10 turns
Berserk x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 80% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 3% against grounded enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 6% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 9% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 12% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 10% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 15% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 25% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Hawk Orb
Stag Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Stag Orb
Steed Orb
Verdfruit Orb
Jester Orb
Technique Orb
Eagle Orb
Stag Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Envy Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Elf)
Holy Wolf Orb (Elf)
Wicked Wolf Orb (Elf)
Holy Boar Orb (Elf)
Holy Butterfly Orb (Elf)
Shell Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
All Stats 50% up x 3 turns
Grace x 3
All Enemies
Frostburn x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Skill Gauge 30% down
250% Water ATK damage *Ignores Barriers *Ignores Counterattacks
All Allies Excluding Self
All Stats 30% up x 3 turns
Grace x 3
Back Enemy Row
250% Water ATK damage *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Stoneskin x 2 turns
ATK/MATK Reflection Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 20% of max HP
Status Ailment Resistance 60% up x 2 turns
Skill Gauge 10% up
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Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) ATK 8% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) ATK 11% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) ATK 14% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) ATK 17% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 front Enemies
(Opener) Curse x 5 turns
(Opener) Frostburn x 5 turns
Self
(Constant) ATK 20% up
(Constant) Necromancy *Heroes with Necromancy effect change to Zombies for 5 turns when HP reaches 0
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.