Catalyst Ractinia
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Basic Info
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Action Skill
Element
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 20% of max HP
Divine Healing x 3 turns
Quick x 3 turns
All Enemies
10% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
12% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
120% Water MATK damage *Ignores Counterattacks
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 21% of max HP
Divine Healing x 3 turns
Quick x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
12% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
14% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
140% Water MATK damage *Ignores Counterattacks
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 22% of max HP
Divine Healing x 3 turns
Quick x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
14% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
16% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
160% Water MATK damage *Ignores Counterattacks
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 23% of max HP
Divine Healing x 3 turns
Quick x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
16% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
18% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
180% Water MATK damage *Ignores Counterattacks
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 24% of max HP
Divine Healing x 3 turns
Quick x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
18% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
20% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
200% Water MATK damage *Ignores Counterattacks
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 25% of max HP
Divine Healing x 3 turns
Quick x 3 turns
ATK 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
20% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
22% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
220% Water MATK damage *Ignores Counterattacks
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Water Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Water Ring x 10 turns
Quick x 10 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Uplift
(Constant) MATK 8% up
Self
(Constant) Uplift
(Constant) MATK 11% up
Self
(Constant) Uplift
(Constant) MATK 14% up
Self
(Constant) Uplift
(Constant) MATK 17% up
Self
(Constant) Uplift
(Constant) MATK 20% up
All Allies
(Constant) 18% damage up against Jotun
(Constant) Water Element damage 18% up
All Allies
(Constant) 21% damage up against Jotun
(Constant) Water Element damage 21% up
All Allies
(Constant) 24% damage up against Jotun
(Constant) Water Element damage 24% up
All Allies
(Constant) 27% damage up against Jotun
(Constant) Water Element damage 27% up
All Allies
(Constant) 30% damage up against Jotun
(Constant) Water Element damage 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Mercury Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Recover 20% of max HP
Divine Healing x 3 turns
Quick x 3 turns
All Enemies
10% Water MATK damage 10 times *Ignores Counterattacks
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
4 Enemies with the lowest Water Resistance
12% Water MATK damage 10 times *Ignores Counterattacks
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
3 Enemies with the lowest Water Resistance
120% Water MATK damage *Ignores Counterattacks
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 3% up
(Constant) HP 10% up
(Constant) ATK 10% up
(Constant) MATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
(Constant) SPD 10% up
(Constant) ACC 10% up
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 6% up
(Constant) HP 15% up
(Constant) ATK 15% up
(Constant) MATK 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
(Constant) SPD 15% up
(Constant) ACC 15% up
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 9% up
(Constant) HP 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
(Constant) SPD 20% up
(Constant) ACC 20% up
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 12% up
(Constant) HP 25% up
(Constant) ATK 25% up
(Constant) MATK 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
(Constant) SPD 25% up
(Constant) ACC 25% up
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Quick x 5 turns
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 15% up
(Constant) HP 30% up
(Constant) ATK 30% up
(Constant) MATK 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
(Constant) SPD 30% up
(Constant) ACC 30% up
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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