Flame Spiritualist Verosa
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Basic Info
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Action Skill
Element
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
180% Fire MATK damage *Ignores Barriers
MDEF 30% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
180% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
250% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
MATK 10% up x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Fire MATK damage *Ignores Barriers
MDEF 34% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
200% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
270% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
MATK 20% up x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
220% Fire MATK damage *Ignores Barriers
MDEF 38% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
220% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
290% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
MATK 30% up x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
240% Fire MATK damage *Ignores Barriers
MDEF 42% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
240% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
310% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
MATK 40% up x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
260% Fire MATK damage *Ignores Barriers
MDEF 46% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
260% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
330% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
MATK 50% up x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
280% Fire MATK damage *Ignores Barriers
MDEF 50% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
280% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
350% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Windchain Resistance 60% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Windchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Windchain Resistance 70% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Windchain Resistance 75% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Windchain Resistance 80% up
All Allies
(Constant) Fire Element damage 20% up
All Allies
(Constant) Fire Element damage 25% up
All Allies
(Constant) Fire Element damage 30% up
All Allies
(Constant) Fire Element damage 35% up
All Allies
(Constant) Fire Element damage 40% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 3% against grounded enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 6% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 9% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 12% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Mercury Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Master x 3 turns
Frenzy x 3 turns
Quick x 3 turns
All Allies
Shadow Clone x 3 turns
Berserk x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
180% Fire MATK damage *Ignores Barriers
MDEF 30% down x 3 turns
Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes
3 front Enemies
180% Fire MATK damage *Ignores Barriers
Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
Front Enemy
250% Fire MATK damage *Ignores Barriers
Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 10% up
(Constant) ATK 10% up
All Enemies
(Opener) Flamebound x 5 turns
(Opener) Fire Wound x 5 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 15% up
(Constant) ATK 15% up
All Enemies
(Opener) Flamebound x 5 turns
(Opener) Fire Wound x 5 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 20% up
(Constant) ATK 20% up
All Enemies
(Opener) Flamebound x 5 turns
(Opener) Fire Wound x 5 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 25% up
(Constant) ATK 25% up
All Enemies
(Opener) Flamebound x 5 turns
(Opener) Fire Wound x 5 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Quick x 3 turns
(Constant) MATK 30% up
(Constant) ATK 30% up
All Enemies
(Opener) Flamebound x 5 turns
(Opener) Fire Wound x 5 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.