Catalyst Verosa
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Basic Info
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Action Skill
Element
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
Front Enemy
120% Fire MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
4 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
DEF 6% up x 3 turns
Front Enemy
140% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 2% down
2 front Enemies
140% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 2% down
3 front Enemies
140% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 2% down
4 front Enemies
140% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
DEF 12% up x 3 turns
Front Enemy
160% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 4% down
2 front Enemies
160% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 4% down
3 front Enemies
160% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 4% down
4 front Enemies
160% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
DEF 18% up x 3 turns
Front Enemy
180% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 6% down
2 front Enemies
180% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 6% down
3 front Enemies
180% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 6% down
4 front Enemies
180% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
DEF 24% up x 3 turns
Front Enemy
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 8% down
2 front Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 8% down
3 front Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 8% down
4 front Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
DEF 30% up x 3 turns
Front Enemy
220% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
2 front Enemies
220% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
3 front Enemies
220% Fire MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10% down
4 front Enemies
220% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Enemies
500% Fire MATK damage 5 times
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allied Elves
(Constant) All Stats 3% up
All Allied Elves
(Constant) All Stats 6% up
All Allied Elves
(Constant) All Stats 9% up
All Allied Elves
(Constant) All Stats 12% up
All Allied Elves
(Constant) All Stats 15% up
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 8% up
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 11% up
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 14% up
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 17% up
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Priest Orb
Technique Orb
Eagle Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mars Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Eclipse Orb
Unicorn Orb
King Orb
Envy Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Envy Orb
Saturn Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
2 front Allies
Berserk x 3 turns
2 back Allies
Frenzy x 3 turns
Front Enemy
120% Fire MATK damage *Ignores Shields *Ignores Barriers
2 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
3 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
4 front Enemies
120% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Despair *Extends status ailments by 1 turn(s)
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 front Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 front Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 front Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 front Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 front Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 6% against airborne enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) HP 18% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) HP 21% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) HP 24% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Damage up 12% against airborne enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) HP 27% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest HP
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Fire) ×250
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) HP 30% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Damage up 18% against airborne enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Damage up 24% against airborne enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.