Magus Ipsum
●
Basic Info
●
Action Skill
Element
2 front Enemies
180% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
180% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
2 front Enemies
200% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
200% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
2 front Enemies
220% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
220% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
2 front Enemies
240% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
240% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
2 front Enemies
260% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
260% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
2 front Enemies
280% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
280% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
●
Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
2 Allies with the highest MATK
(Constant) MATK 8% up
2 Allies with the highest MATK
(Constant) MATK 11% up
2 Allies with the highest MATK
(Constant) MATK 14% up
2 Allies with the highest MATK
(Constant) MATK 17% up
2 Allies with the highest MATK
(Constant) MATK 20% up
All Grounded Allies
(Constant) 10% damage up against Therians
All Grounded Allies
(Constant) 15% damage up against Therians
All Grounded Allies
(Constant) 20% damage up against Therians
All Grounded Allies
(Constant) 25% damage up against Therians
All Grounded Allies
(Constant) 30% damage up against Therians
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Forsaken Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Technique Orb
Eagle Orb
Stag Orb
Colt Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Hawk Orb
Stag Orb
Steed Orb
Verdfruit Orb
Thief Orb
Technique Orb
Hawk Orb
Stag Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Star Orb
Duskmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Lacerta Orb
Kitsune Orb
Noxwing Orb
Verdwyrm Orb
Noxsky Orb
Cervus Orb
Lacerta Orb
Kitsune Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Jupiter Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Envy Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Neptune Orb
Jupiter Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
2 front Enemies
180% Water MATK damage
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
2 back Enemies
180% Water MATK damage
Slow x 3 turns *Only affects Human, Elf, and Therian heroes
Fear x 3 turns *Only affects Human, Elf, and Therian heroes
●
Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Allies
(Constant) Damage up 3% against grounded enemies
(Constant) MATK 8% up
Skill Crystal (Water) ×50
Fortune Rune (Water) ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Allies
(Constant) Damage up 6% against grounded enemies
(Constant) MATK 11% up
Skill Crystal (Water) ×100
Fortune Rune (Water) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Allies
(Constant) Damage up 9% against grounded enemies
(Constant) MATK 14% up
Skill Crystal (Water) ×150
Fortune Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Allies
(Constant) Damage up 12% against grounded enemies
(Constant) MATK 17% up
Skill Crystal (Water) ×200
Fortune Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) MATK 20% up
Skill Crystal (Water) ×300
Fortune Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
●
Awakening Lv 27
Self
(Constant) 10% damage up against Jotun
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
●
Awakening Lv 28
3 Allies with the highest MATK
(Constant) Blight Warp Resistance 20% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
●
Awakening Lv 29
Self
(Constant) 20% damage up against Jotun
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
●
Awakening Lv 30
3 Allies with the highest MATK
(Constant) Blight Warp Resistance 40% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
●
Awakening Lv 31
Self
(Constant) 30% damage up against Jotun
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
●
Awakening Lv 32
3 Allies with the highest MATK
(Constant) Blight Warp Resistance 60% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
●
Awakening Lv 33
Self
(Constant) 40% damage up against Jotun
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
●
Awakening Lv 34
3 Allies with the highest MATK
(Constant) Blight Warp Resistance 80% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
●
Awakening Lv 35
Self
(Constant) 50% damage up against Jotun
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
●
Awakening Lv 36
3 Allies with the highest MATK
(Constant) Blight Warp Resistance 100% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Don Pinguino Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.