Loving Princess Iris
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Basic Info
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Action Skill
Element
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
3 Enemies with the highest ATK
200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
200% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
DEF 6% down x 3 turns
3 Enemies with the highest ATK
220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
220% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
DEF 12% down x 3 turns
3 Enemies with the highest ATK
240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
240% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
DEF 18% down x 3 turns
3 Enemies with the highest ATK
260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
260% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
DEF 24% down x 3 turns
3 Enemies with the highest ATK
280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
280% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Allies
Light Ring x 3 turns*Only affects Light Element Heroes
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Light Ripple x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher
Decree x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Quick x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Agitation
Resolute x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
All Allies Excluding Self
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
All Enemies
300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Light Element Resistance 30% down x 3 turns
DEF 30% down x 3 turns
3 Enemies with the highest ATK
300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
300% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Decree] Self
Quick x 2 turns
Frenzy x 2 turns
Stoneskin x 2 turns
Sureshot x 2 turns
Master x 2 turns
Shadow Clone x 2 turns
Agitation
[On Decree] All Enemies
Holychain x 1 turn *Only affects Human, Elf, and Therian heroes
Celestial Shot x 2 turns *Only affects Human, Elf, and Therian heroes
400% Light ATK/MATK Average damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light ATK damage 3 times
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Quick x 10 turns
Shadow Clone x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) All Stats 10% up
(Constant) Fleetfoot
Self
(Constant) All Stats 15% up
(Constant) Fleetfoot
Self
(Constant) All Stats 20% up
(Constant) Fleetfoot
Self
(Constant) All Stats 25% up
(Constant) Fleetfoot
Self
(Constant) All Stats 30% up
(Constant) Fleetfoot
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Opener) Quick x 5 turns
(Constant) DEF 8% up
(Constant) MDEF 8% up
All Airborne Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) DEF 11% up
(Constant) MDEF 11% up
All Airborne Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) DEF 14% up
(Constant) MDEF 14% up
All Airborne Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) DEF 17% up
(Constant) MDEF 17% up
All Airborne Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Airborne Enemies
(Opener) Thunderchain x 5 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Constant) Damage up 5% against airborne enemies
(Constant) Damage up 5% against Magic enemies
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 8% against Magic enemies
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 11% against Magic enemies
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 14% against Magic enemies
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 17% against Magic enemies
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 20% against Magic enemies
All Allies
(Constant) 20% damage up against Aesir
(Constant) Light Element damage 10% up
All Allies
(Constant) 25% damage up against Aesir
(Constant) Light Element damage 15% up
All Allies
(Constant) 30% damage up against Aesir
(Constant) Light Element damage 20% up
All Allies
(Constant) 35% damage up against Aesir
(Constant) Light Element damage 25% up
All Allies
(Constant) 40% damage up against Aesir
(Constant) Light Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Guard Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Knight Orb
Technique Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Knight Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Venus Orb
Mars Orb
Fullmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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