Roxy
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Basic Info
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Action Skill
Element
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 40% down x 3 turns
MDEF 40% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
400% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 25% down
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 42% down x 3 turns
MDEF 42% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
420% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 26% down
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 44% down x 3 turns
MDEF 44% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
440% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 27% down
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 46% down x 3 turns
MDEF 46% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
460% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 28% down
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 48% down x 3 turns
MDEF 48% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
480% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 29% down
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
500% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 30% down
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Airborne Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Airborne Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Airborne Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Airborne Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Airborne Allies
(Constant) Damage up 30% against grounded enemies
All Airborne Allies
(Constant) 10% damage up against Humans
(Constant) Water Element damage 10% up
All Airborne Allies
(Constant) 15% damage up against Humans
(Constant) Water Element damage 15% up
All Airborne Allies
(Constant) 20% damage up against Humans
(Constant) Water Element damage 20% up
All Airborne Allies
(Constant) 25% damage up against Humans
(Constant) Water Element damage 25% up
All Airborne Allies
(Constant) 30% damage up against Humans
(Constant) Water Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Eagle Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mars Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Storm Orb (Roxy)
Luxeye Orb (Roxy)
Luxsea Orb (Roxy)
Knowledge Orb (Roxy)
Technique Orb (Roxy)
Witch Orb (Roxy)
Storm Orb (Roxy)
Luxeye Orb (Roxy)
Luxsea Orb (Roxy)
Knowledge Orb (Roxy)
Technique Orb (Roxy)
Witch Orb (Roxy)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Divine Wings
All Allies
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Shadow Clone x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
DEF 40% down x 3 turns
MDEF 40% down x 3 turns
Water Element Resistance 30% down x 3 turns
Status Ailment Resistance 30% down x 3 turns
400% Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, and Therian heroes
Thunderchain x 3 turns *Only affects Airborne Heroes
Ice Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Celestial Shot x 3 turns *Only affects Human, Elf, and Therian heroes
Skill Gauge 25% down
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Limit Burst
All Enemies
20% Water MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) DEF 8% up
(Constant) MDEF 8% up
All Enemies
(Opener) Frostburn x 5 turns
Skill Crystal (Water) ×50
Harvest Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) DEF 11% up
(Constant) MDEF 11% up
All Enemies
(Opener) Frostburn x 5 turns
Skill Crystal (Water) ×100
Harvest Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) DEF 14% up
(Constant) MDEF 14% up
All Enemies
(Opener) Frostburn x 5 turns
Skill Crystal (Water) ×150
Harvest Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) DEF 17% up
(Constant) MDEF 17% up
All Enemies
(Opener) Frostburn x 5 turns
Skill Crystal (Water) ×200
Harvest Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Enemies
(Opener) Frostburn x 5 turns
Skill Crystal (Water) ×300
Harvest Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fenrir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.