Radiant-Heart Roveria
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Basic Info
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 35% up x 3 turns
170% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 40% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 40% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 38% up x 3 turns
176% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 42% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 42% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 41% up x 3 turns
182% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 44% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 44% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 44% up x 3 turns
188% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 46% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 46% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 47% up x 3 turns
194% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 48% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 48% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher
Stat Debuffs Nullified x 3 turns
Skill Gauge Down Nullified x 3 turns
HP 50% up x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Feint x 3 turns
Stoneskin x 3 turns
Frenzy x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 1 or higher
Resolute x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 4 or higher
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)
Stat Buffs Nullified x 3 turns
Light Element Resistance 30% down x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
40% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Aesir, and Celestial heroes
Thunderchain x 3 turns *Only affects Aesir, and Celestial heroes
Slow x 3 turns *Only affects Aesir, and Celestial heroes<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Skill Gauge 30% down<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 2 or higher
3 Enemies with the highest ATK
ATK 50% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
3 Enemies with the highest MATK
MATK 50% down x 3 turns
20% Light ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Counterattack] All Allies
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Dodge] All Enemies
ATK 10% down x 2 turns
MATK 10% down x 2 turns
[On Dodge] All Allies
ATK 10% up x 2 turns
MATK 10% up x 2 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 30% against airborne enemies
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Airborne Enemies
(Opener) Thunderchain x 3 turns
All Enemies
(Opener) Barrier Seal x 3 turns
All Allies
(Opener) Quick x 5 turns
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Venus Orb
Mars Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
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