Shadow
●
Basic Info
●
Action Skill
Element
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 20% down x 3 turns
MDEF 40% down x 3 turns
500% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 22% down x 3 turns
MDEF 42% down x 3 turns
520% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 24% down x 3 turns
MDEF 44% down x 3 turns
540% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 26% down x 3 turns
MDEF 46% down x 3 turns
560% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 28% down x 3 turns
MDEF 48% down x 3 turns
580% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Overpower x 3 turns
Frenzy x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
MATK 50% up x 3 turns
Fire Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
Brand Resistance 100% up x 3 turns
Curse Resistance 100% up x 3 turns
Pitchain Resistance 100% up x 3 turns
All Enemies
Fire Element Resistance 30% down x 3 turns
MDEF 50% down x 3 turns
600% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 20% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Beast heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
●
Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) MATK 10% up
(Constant) Fleetfoot
Self
(Constant) MATK 15% up
(Constant) Fleetfoot
Self
(Constant) MATK 20% up
(Constant) Fleetfoot
Self
(Constant) MATK 25% up
(Constant) Fleetfoot
Self
(Constant) MATK 30% up
(Constant) Fleetfoot
Self
(Constant) MATK 8% up
(Constant) MDEF 10% up
(Constant) 10% damage up against Therians
(Constant) 10% damage up against Beasts
Self
(Constant) MATK 11% up
(Constant) MDEF 15% up
(Constant) 20% damage up against Therians
(Constant) 20% damage up against Beasts
Self
(Constant) MATK 14% up
(Constant) MDEF 20% up
(Constant) 30% damage up against Therians
(Constant) 30% damage up against Beasts
Self
(Constant) MATK 17% up
(Constant) MDEF 25% up
(Constant) 40% damage up against Therians
(Constant) 40% damage up against Beasts
Self
(Constant) MATK 20% up
(Constant) MDEF 30% up
(Constant) 50% damage up against Therians
(Constant) 50% damage up against Beasts
Self
(Opener) Skill Gauge 8% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 11% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 14% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 17% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 20% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Technique Orb
Eagle Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Moby Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mars Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Greed Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.