Terrible Tornado
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Basic Info
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Action Skill
Element
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
2 Enemies with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
3 Enemies with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
3 back Enemies
140% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
140% Earth MATK damage
Skill Gauge 11% down
2 Enemies with the lowest Earth Resistance
140% Earth MATK damage
Skill Gauge 11% down
3 Enemies with the lowest Earth Resistance
140% Earth MATK damage
Skill Gauge 11% down
3 back Enemies
160% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
160% Earth MATK damage
Skill Gauge 12% down
2 Enemies with the lowest Earth Resistance
160% Earth MATK damage
Skill Gauge 12% down
3 Enemies with the lowest Earth Resistance
160% Earth MATK damage
Skill Gauge 12% down
3 back Enemies
180% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
180% Earth MATK damage
Skill Gauge 13% down
2 Enemies with the lowest Earth Resistance
180% Earth MATK damage
Skill Gauge 13% down
3 Enemies with the lowest Earth Resistance
180% Earth MATK damage
Skill Gauge 13% down
3 back Enemies
200% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
200% Earth MATK damage
Skill Gauge 14% down
2 Enemies with the lowest Earth Resistance
200% Earth MATK damage
Skill Gauge 14% down
3 Enemies with the lowest Earth Resistance
200% Earth MATK damage
Skill Gauge 14% down
3 back Enemies
220% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
220% Earth MATK damage
Skill Gauge 15% down
2 Enemies with the lowest Earth Resistance
220% Earth MATK damage
Skill Gauge 15% down
3 Enemies with the lowest Earth Resistance
220% Earth MATK damage
Skill Gauge 15% down
3 back Enemies
240% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Constant) Freeze Resistance 20% up
(Constant) MATK 10% up
Self
(Constant) Freeze Resistance 40% up
(Constant) MATK 15% up
Self
(Constant) Freeze Resistance 60% up
(Constant) MATK 20% up
Self
(Constant) Freeze Resistance 80% up
(Constant) MATK 25% up
Self
(Constant) Freeze Resistance 100% up
(Constant) MATK 30% up
Self
(Constant) Stat Debuffs Nullified
(Constant) 10% damage up against Jotun
Self
(Constant) Stat Debuffs Nullified
(Constant) 15% damage up against Jotun
Self
(Constant) Stat Debuffs Nullified
(Constant) 20% damage up against Jotun
Self
(Constant) Stat Debuffs Nullified
(Constant) 25% damage up against Jotun
Self
(Constant) Stat Debuffs Nullified
(Constant) 30% damage up against Jotun
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Priest Orb
Technique Orb
Hawk Orb
Peacock Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Greed Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Venus Orb
Saturn Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Enemy with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
2 Enemies with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
3 Enemies with the lowest Earth Resistance
120% Earth MATK damage
Skill Gauge 10% down
3 back Enemies
140% Earth MATK damage
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Petrify x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
Skill Crystal (Earth) ×50
Power Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
Skill Crystal (Earth) ×100
Power Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
Skill Crystal (Earth) ×150
Power Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
Skill Crystal (Earth) ×200
Power Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
Skill Crystal (Earth) ×300
Power Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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