Catalyst Melveryn
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Basic Info
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Action Skill
Element
3 front Enemies
30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 50% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 50% up x 3 turns
Buff Swipe x 3 turns
3 front Enemies
34% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
34% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 52% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 52% up x 3 turns
Buff Swipe x 3 turns
3 front Enemies
38% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
38% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 54% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 54% up x 3 turns
Buff Swipe x 3 turns
3 front Enemies
42% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
42% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 56% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 56% up x 3 turns
Buff Swipe x 3 turns
3 front Enemies
46% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
46% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 58% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 58% up x 3 turns
Buff Swipe x 3 turns
3 front Enemies
50% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
50% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 60% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 60% up x 3 turns
Buff Swipe x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
ATK 30% up x 30 seconds
Dark Element damage 20% up x 30 seconds
All Allies
Buff Swipe x 10 turns
Master x 10 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 8% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 11% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 14% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 17% up
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
All Allies
(Constant) Corrupt Resistance 20% up
All Allies
(Constant) Corrupt Resistance 40% up
All Allies
(Constant) Corrupt Resistance 60% up
All Allies
(Constant) Corrupt Resistance 80% up
All Allies
(Constant) Corrupt Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lion Orb
Colt Orb
Verdfruit Orb
Thief Orb
Technique Orb
Hawk Orb
Lion Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Lion Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Falco Orb
Noxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Greed Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Venus Orb
Eclipse Orb
Whitewyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Enemies
30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Pitchain x 3 turns *Only affects Airborne Heroes
All Enemies
30% Dark ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
Shadowbound x 3 turns *Only affects Airborne Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
2 front Allies
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 50% up x 3 turns
Self
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Status Ailment Resistance 50% up x 3 turns
Buff Swipe x 3 turns
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Limit Burst
All Enemies
20% Dark ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) ATK 18% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) ATK 21% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) ATK 24% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) ATK 27% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Dark) ×250
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) ATK 30% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.