Levi
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Basic Info
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Action Skill
Element
2 Enemies with the highest ATK
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
2 Enemies with the highest ATK
56% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
56% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
56% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
2 Enemies with the highest ATK
62% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
62% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
62% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
2 Enemies with the highest ATK
68% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
68% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
68% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
2 Enemies with the highest ATK
74% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
74% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
74% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
2 Enemies with the highest ATK
80% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
80% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
80% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
●
Limit Burst
All Enemies
40% ATK damage 5 times
All Allied Parties
ATK 10% up x 5 turns
DEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) Fear Resistance 20% up
Self
(Constant) Fear Resistance 40% up
Self
(Constant) Fear Resistance 60% up
Self
(Constant) Fear Resistance 80% up
Self
(Constant) Fear Resistance 100% up
All Allies
(Opener) Berserk x 5 turns
(Opener) ATK 10% up x 5 turns
All Allies
(Opener) Berserk x 5 turns
(Opener) ATK 20% up x 5 turns
All Allies
(Opener) Berserk x 5 turns
(Opener) ATK 30% up x 5 turns
All Allies
(Opener) Berserk x 5 turns
(Opener) ATK 40% up x 5 turns
All Allies
(Opener) Berserk x 5 turns
(Opener) ATK 50% up x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Shooting Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Knight Orb
Technique Orb
Eagle Orb
Peacock Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Lion Orb
Steed Orb
Verdfruit Orb
Assassin Orb
Technique Orb
Eagle Orb
Peacock Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Meteor Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Greed Orb
Mars Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Human)
Wicked Bear Orb (Human)
Holy Fox Orb (Human)
Wicked Fox Orb (Human)
Holy Ox Orb (Human)
Wicked Ox Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
●
Normal Attack Element
Element
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Action Skill
Element
2 Enemies with the highest ATK
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest MATK
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
2 Enemies with the highest SPD
50% Light ATK damage 3 times *30% damage up against Jotun
Reckoning x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Paralyze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Light Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
3 back Allies
Master x 3 turns
Quick x 3 turns
●
Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) 8% damage up against Jotun
Skill Crystal (Light) ×50
Power Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Allies
(Constant) 11% damage up against Jotun
Skill Crystal (Light) ×100
Power Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Allies
(Constant) 14% damage up against Jotun
Skill Crystal (Light) ×150
Power Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) 17% damage up against Jotun
Skill Crystal (Light) ×200
Power Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Constant) 20% damage up against Jotun
Skill Crystal (Light) ×300
Power Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) SPD 3% up
Chained Red Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
●
Awakening Lv 28
Self
(Constant) ACC 3% up
Chained Black Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
●
Awakening Lv 29
Self
(Constant) EVA 3% up
Chained Red Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
●
Awakening Lv 30
Self
(Constant) Gravity Field Resistance 20% up
Skill Crystal (Light) ×10
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 31
Self
(Constant) SPD 6% up
Chained Red Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 32
Self
(Constant) ACC 6% up
Chained Black Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 33
Self
(Constant) EVA 6% up
Chained Red Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 34
Self
(Constant) Gravity Field Resistance 40% up
Skill Crystal (Light) ×20
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×250
Guild Token ×250
●
Awakening Lv 35
Self
(Constant) SPD 9% up
Chained Black Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 36
Self
(Constant) ACC 9% up
Chained Red Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 37
Self
(Constant) EVA 9% up
Chained Black Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 38
Self
(Constant) Gravity Field Resistance 60% up
Skill Crystal (Light) ×30
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×350
Guild Token ×350
●
Awakening Lv 39
Self
(Constant) SPD 12% up
Chained Red Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 40
Self
(Constant) ACC 12% up
Chained Black Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 41
Self
(Constant) EVA 12% up
Chained Red Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 42
Self
(Constant) Gravity Field Resistance 80% up
Skill Crystal (Light) ×40
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×450
Guild Token ×450
●
Awakening Lv 43
Self
(Constant) SPD 15% up
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 44
Self
(Constant) ACC 15% up
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 45
Self
(Constant) EVA 15% up
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 46
Self
(Constant) Gravity Field Resistance 100% up
Skill Crystal (Light) ×50
Chained Black Rune ×60
Soul Token ×60
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 47
Self
(Constant) Mist Field Resistance 25% up
Skill Crystal (Light) ×60
Chained Red Rune ×60
Soul Token ×70
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 48
Self
(Constant) Mist Field Resistance 50% up
Skill Crystal (Light) ×70
Chained Black Rune ×60
Soul Token ×80
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 49
Self
(Constant) Mist Field Resistance 75% up
Skill Crystal (Light) ×80
Chained Red Rune ×70
Soul Token ×90
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 50
Self
(Constant) Mist Field Resistance 100% up
Skill Crystal (Light) ×90
Chained Black Rune ×70
Soul Token ×100
Blacksmith Token ×500
Guild Token ×500
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
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