Outcast Geirdriful
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Basic Info
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Action Skill
Element
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 40% against Light element enemies x 3 turns
Damage up 40% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 70% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
580% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 42% against Light element enemies x 3 turns
Damage up 42% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 72% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
594% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 44% against Light element enemies x 3 turns
Damage up 44% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 74% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
608% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 46% against Light element enemies x 3 turns
Damage up 46% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 76% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
622% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 48% against Light element enemies x 3 turns
Damage up 48% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 78% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
636% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Resolute x 3 turns
Embolden x 3 turns
Master x 3 turns
Damage up 50% against Light element enemies x 3 turns
Damage up 50% against Dark element enemies x 3 turns
Light Element damage 50% up x 3 turns
Status Ailment Resistance 80% up x 3 turns
All Allies
Shadow Clone x 3 turns
Frenzy x 3 turns
300% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest ATK
Celestial Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Thunderchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
3 Enemies with the highest MATK
Underworld Shot x 3 turns *Only affects Human, Elf, and Dwarf heroes
Pitchain x 3 turns *Only affects Human, Elf, and Dwarf heroes
Front Enemy
Remove Barrier
Remove Shield
Back Enemy
Remove Barrier
Remove Shield
All Enemies
Holychain x 3 turns*Ignores Grace *Only affects Human, Elf, and Dwarf heroes
650% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Celestial Shot x 1 turn*Ignores Grace
[On Counterattack] Self
All Stats 10% up x 2 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 35% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 35% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 45% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 40% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 50% up
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) Damage up 10% against Light element enemies
(Constant) Damage up 10% against Dark element enemies
All Allies
(Constant) Damage up 15% against Light element enemies
(Constant) Damage up 15% against Dark element enemies
All Allies
(Constant) Damage up 20% against Light element enemies
(Constant) Damage up 20% against Dark element enemies
All Allies
(Constant) Damage up 25% against Light element enemies
(Constant) Damage up 25% against Dark element enemies
All Allies
(Constant) Damage up 30% against Light element enemies
(Constant) Damage up 30% against Dark element enemies
Self
(Constant) Status Ailment Resistance 60% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
(Constant) Uplift
(Constant) Immortal *Cannot stack
(Constant) 2% Regain
All Enemies
(Opener) Thunderchain x 3 turns
Self
(Constant) Status Ailment Resistance 60% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
(Constant) Uplift
(Constant) Immortal *Cannot stack
(Constant) 4% Regain
All Enemies
(Opener) Thunderchain x 3 turns
Self
(Constant) Status Ailment Resistance 60% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
(Constant) Uplift
(Constant) Immortal *Cannot stack
(Constant) 6% Regain
All Enemies
(Opener) Thunderchain x 3 turns
Self
(Constant) Status Ailment Resistance 60% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
(Constant) Uplift
(Constant) Immortal *Cannot stack
(Constant) 8% Regain
All Enemies
(Opener) Thunderchain x 3 turns
Self
(Constant) Status Ailment Resistance 60% up
(Constant) Skill Gauge Down Nullified
(Constant) Stat Debuffs Nullified
(Constant) Uplift
(Constant) Immortal *Cannot stack
(Constant) 10% Regain
All Enemies
(Opener) Thunderchain x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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