Solar Eclipse Amaterasu
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Basic Info
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Action Skill
Element
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 60% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
500% Dark ATK damage
250% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 50% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 62% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
516% Dark ATK damage
266% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 52% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 64% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
532% Dark ATK damage
282% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 54% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 66% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
548% Dark ATK damage
298% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 56% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 68% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
564% Dark ATK damage
314% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 58% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
Frenzy x 3 turns<[Ascension Condition ] Use Dark Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Embolden x 3 turns<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
Master x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Aesir in the Ally and Enemy Party.
Stoneskin x 3 turns
Self
HP 50% up x 3 turns
Recover 30% of max HP<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Dark damage> *Can be set at Ascension Lv 1 or higher
Hex x 1
All Enemies
Status Ailment Resistance 70% down x 3 turns
Stonechain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes
Windchain x 3 turns*Ignores Grace *Only affects Human, Dwarf, and Therian heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
Exhaust x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Dark Element Resistance 30% down x 3 turns
Earth Element Resistance 15% down x 3 turns
DEF 30% down x 3 turns
580% Dark ATK damage
330% Earth ATK damage
Celestial Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Underworld Shot x 3 turns *Only affects Human, Dwarf, and Therian heroes
Enemy with the highest ATK
Erode 60% x 3 turns*Only affects Light Element Heroes
[On Hex]All Enemies
Skill Gauge 30% down
Stat Buffs Nullified x 3 turns
[On Hex]Self
DEF 20% up x 3 turns
MDEF 20% up x 3 turns
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Constant) Damage up 20% against Light element enemies
(Constant) 30% damage up against Aesir
All Allies
(Constant) Damage up 25% against Light element enemies
(Constant) 35% damage up against Aesir
All Allies
(Constant) Damage up 30% against Light element enemies
(Constant) 40% damage up against Aesir
All Allies
(Constant) Damage up 35% against Light element enemies
(Constant) 45% damage up against Aesir
All Allies
(Constant) Damage up 40% against Light element enemies
(Constant) 50% damage up against Aesir
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
3 Enemies with the lowest HP
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
All Allies
(Opener) Quick x 5 turns
Self
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Goat Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Goat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Prophet Orb
Blizzard Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Pride Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Pride Orb
Venus Orb
Saturn Orb
Eclipse Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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