Jubilant Vili
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Basic Info
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Action Skill
Element
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 5% up
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 32% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
212% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
212% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
212% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
206% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 6% up
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 34% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
224% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
224% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
224% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
212% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 7% up
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 36% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
236% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
236% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
236% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
218% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 8% up
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 38% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
248% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
248% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
248% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
224% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 9% up
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Flame Ripple x 3 turns
Frenzy x 3 turns
Stoneskin x 3 turns
Overpower x 3 turns
Grace x 3
All Enemies
Brainwash x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 40% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
260% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
3 front Enemies
Fire Element Resistance 20% down x 3 turns
260% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
Fire Element Resistance 20% down x 3 turns
260% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 30% down
Brand x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Quick x 3 turns
Fire Ring x 3 turns
[On Grace]All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 2 turns
Recover 30% of max HP
[On Brainwash] All Allies
230% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
MDEF 5% down x 2 turns
[On Brainwash] All Enemies
Skill Gauge 10% up
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire MATK damage 3 times
All Allies in Raid Battle
Fire Element damage 50% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Opener) Frenzy x 10 turns
(Constant) Barrage
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
3 Enemies with the lowest Fire Resistance
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
3 Enemies with the lowest Fire Resistance
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
3 Enemies with the lowest Fire Resistance
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
3 Enemies with the lowest Fire Resistance
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
3 Enemies with the lowest Fire Resistance
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
Self
(Constant) Charm Resistance 20% up
(Constant) Fear Resistance 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Charm Resistance 40% up
(Constant) Fear Resistance 40% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Charm Resistance 60% up
(Constant) Fear Resistance 60% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Charm Resistance 80% up
(Constant) Fear Resistance 80% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Charm Resistance 100% up
(Constant) Fear Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 10% up
(Constant) Vortex Resistance 20% up
All Allies
(Constant) Tempered
All Allied Fire Element Heroes
(Opener) Water Rejection x 5 turns*Effect does not affect the number of turns
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 15% up
(Constant) Vortex Resistance 35% up
All Allies
(Constant) Tempered
All Allied Fire Element Heroes
(Opener) Water Rejection x 5 turns*Effect does not affect the number of turns
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 20% up
(Constant) Vortex Resistance 50% up
All Allies
(Constant) Tempered
All Allied Fire Element Heroes
(Opener) Water Rejection x 5 turns*Effect does not affect the number of turns
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 25% up
(Constant) Vortex Resistance 65% up
All Allies
(Constant) Tempered
All Allied Fire Element Heroes
(Opener) Water Rejection x 5 turns*Effect does not affect the number of turns
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 30% up
(Constant) Vortex Resistance 80% up
All Allies
(Constant) Tempered
All Allied Fire Element Heroes
(Opener) Water Rejection x 5 turns*Effect does not affect the number of turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Raven Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Raven Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
King Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Unholywyrm Orb
Underworld Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Aesir)
Wicked Bear Orb (Aesir)
Holy Fox Orb (Aesir)
Wicked Fox Orb (Aesir)
Holy Ox Orb (Aesir)
Wicked Ox Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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