Chocolate Dipped Migien
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Basic Info
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Action Skill
Element
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 60% down
Earth Element Resistance 30% down x 3 turns
MDEF 40% down x 3 turns
35% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
300% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 62% down
Earth Element Resistance 30% down x 3 turns
MDEF 42% down x 3 turns
37% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
318% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 64% down
Earth Element Resistance 30% down x 3 turns
MDEF 44% down x 3 turns
39% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
336% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 66% down
Earth Element Resistance 30% down x 3 turns
MDEF 46% down x 3 turns
41% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
354% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 68% down
Earth Element Resistance 30% down x 3 turns
MDEF 48% down x 3 turns
43% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
372% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Earth Ring x 3 turns
Embolden x 3 turns
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Wind Ripple x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Master x 3 turns
Sureshot x 3 turns
4 Enemies with the lowest HP
Status Ailment Resistance 50% down x 2 turns
Wind Shot x 3 turns
Windchain x 3 turns
Barrier Seal x 3 turns
Shield Seal x 3 turns
Skill Gauge 70% down
Earth Element Resistance 30% down x 3 turns
MDEF 50% down x 3 turns
45% Earth MATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
All Enemies
Stonechain x 3 turns *Only affects Aesir, Human, and Elf heroes
390% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Skill Gauge 8% up
(Constant) MATK 30% up
(Constant) DEF 30% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 11% up
(Constant) MATK 35% up
(Constant) DEF 35% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 14% up
(Constant) MATK 40% up
(Constant) DEF 40% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 17% up
(Constant) MATK 45% up
(Constant) DEF 45% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
Self
(Opener) Skill Gauge 20% up
(Constant) MATK 50% up
(Constant) DEF 50% up
All Enemies
(Opener) Fear x 5 turns
(Opener) Pitchain x 5 turns
All Allies
(Constant) 10% damage up against Elves
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Elves
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Elves
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Elves
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Elves
(Constant) 30% damage up against Beasts
All Allies
(Constant) HP 8% up
All Enemies
(Opener) Silence x 5 turns
(Opener) Blind x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Exhaust x 5 turns
(Opener) Shield Seal x 5 turns
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) HP 11% up
All Enemies
(Opener) Silence x 5 turns
(Opener) Blind x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Exhaust x 5 turns
(Opener) Shield Seal x 5 turns
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) HP 14% up
All Enemies
(Opener) Silence x 5 turns
(Opener) Blind x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Exhaust x 5 turns
(Opener) Shield Seal x 5 turns
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) HP 17% up
All Enemies
(Opener) Silence x 5 turns
(Opener) Blind x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Exhaust x 5 turns
(Opener) Shield Seal x 5 turns
(Opener) Barrier Seal x 5 turns
All Allies
(Constant) HP 20% up
All Enemies
(Opener) Silence x 5 turns
(Opener) Blind x 5 turns
(Opener) Corrupt x 5 turns
(Opener) Exhaust x 5 turns
(Opener) Shield Seal x 5 turns
(Opener) Barrier Seal x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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