Gift-Giver Rnecca
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Basic Info
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Action Skill
Element
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 30% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
200% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
200% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
200% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 32% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 34% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
214% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
214% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
MDEF 5% down x 3 turns
214% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 34% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 38% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
228% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
228% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
MDEF 10% down x 3 turns
228% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 36% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 42% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
242% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
242% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
MDEF 15% down x 3 turns
242% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 38% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 46% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
256% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
256% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
MDEF 20% down x 3 turns
256% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
Self
Fire Ring x 3 turns
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Quick x 3 turns
Resuscitation x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Status Ailment Resistance 50% up x 3 turns
Recover 40% of max HP *The lower the current HP, the higher the amount recovered.
Grace x 3
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Allies with the lowest HP
Heaven's Gift x 3 turns*Increases all of own base stat values by 35%.
Frenzy x 3 turns
2 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
270% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
3 Enemies with the highest HP
Fire Element Resistance 10% down x 3 turns
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
270% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
All Enemies
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, and Beast heroes
Skill Gauge 10% down
Fire Element Resistance 20% down x 3 turns
MDEF 25% down x 3 turns
270% Fire MATK damage *Damage scales up with own MDEF *Leech 50% of damage dealt
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Eclipse Field Resistance 100% up
All Allies
(Opener) Reckoning Resistance 20% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 10% up
(Constant) 2% Regain
All Allies
(Opener) Reckoning Resistance 40% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 15% up
(Constant) 4% Regain
All Allies
(Opener) Reckoning Resistance 60% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 20% up
(Constant) 6% Regain
All Allies
(Opener) Reckoning Resistance 80% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 25% up
(Constant) 8% Regain
All Allies
(Opener) Reckoning Resistance 100% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 30% up
(Constant) 10% Regain
Self
(Opener) Skill Gauge 8% up
All Allies
(Constant) HP 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
(Opener) Stoneskin x 10 turns
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 11% up
All Allies
(Constant) HP 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
(Opener) Stoneskin x 10 turns
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 14% up
All Allies
(Constant) HP 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
(Opener) Stoneskin x 10 turns
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 17% up
All Allies
(Constant) HP 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
(Opener) Stoneskin x 10 turns
3 front Enemies
(Opener) Fear x 5 turns
Self
(Opener) Skill Gauge 20% up
All Allies
(Constant) HP 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
(Opener) Stoneskin x 10 turns
3 front Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) 20% damage up against Aesir
Self
(Constant) Pitchain Resistance 20% up
All Allies
(Constant) 25% damage up against Aesir
Self
(Constant) Pitchain Resistance 35% up
All Allies
(Constant) 30% damage up against Aesir
Self
(Constant) Pitchain Resistance 50% up
All Allies
(Constant) 35% damage up against Aesir
Self
(Constant) Pitchain Resistance 65% up
All Allies
(Constant) 40% damage up against Aesir
Self
(Constant) Pitchain Resistance 80% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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