Calamitous Aurquias

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Calamitous Aurquias
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 20% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 20% down x 3 turns

    4 Enemies with the lowest MDEF

    280% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    280% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    280% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Quick x 2 turns
    Master x 2 turns

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 22% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 24% down x 3 turns

    4 Enemies with the lowest MDEF

    292% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    292% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    292% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 11% up
    Quick x 2 turns
    Master x 2 turns

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 24% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 28% down x 3 turns

    4 Enemies with the lowest MDEF

    304% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    304% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    304% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 12% up
    Quick x 2 turns
    Master x 2 turns

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 26% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 32% down x 3 turns

    4 Enemies with the lowest MDEF

    316% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    316% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    316% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 13% up
    Quick x 2 turns
    Master x 2 turns

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 28% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 36% down x 3 turns

    4 Enemies with the lowest MDEF

    328% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    328% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    328% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 14% up
    Quick x 2 turns
    Master x 2 turns

    Name
    Curse of Destruction
    Effect

    Self

    Overpower x 3 turns
    Earth Ring x 3 turns
    Quick x 3 turns

    All Allies

    Skill Gauge 30% up
    Grace x 3
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Windchain x 3 turns*Ignores Grace *Only affects Human, Elf, Therian, and Jotun heroes
    Earth Element Resistance 20% down x 3 turns
    MDEF 40% down x 3 turns

    4 Enemies with the lowest MDEF

    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10% down

    3 Enemies with the lowest MDEF

    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    2 Enemies with the lowest MDEF

    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Earth Element Resistance 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 15% up
    Quick x 2 turns
    Master x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Fire Spirit (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Windchain Resistance 20% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Windchain Resistance 35% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Windchain Resistance 50% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Windchain Resistance 65% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Windchain Resistance 80% up

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 10% up
    (Constant) HP 10% up
    (Constant) MATK 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up
    (Constant) SPD 10% up

    All Allies Excluding Self

    (Opener) Skill Gauge 8% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 15% up
    (Constant) HP 20% up
    (Constant) MATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up
    (Constant) SPD 20% up

    All Allies Excluding Self

    (Opener) Skill Gauge 11% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) HP 30% up
    (Constant) MATK 30% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up
    (Constant) SPD 30% up

    All Allies Excluding Self

    (Opener) Skill Gauge 14% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 25% up
    (Constant) HP 40% up
    (Constant) MATK 40% up
    (Constant) DEF 40% up
    (Constant) MDEF 40% up
    (Constant) SPD 40% up

    All Allies Excluding Self

    (Opener) Skill Gauge 17% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) HP 50% up
    (Constant) MATK 50% up
    (Constant) DEF 50% up
    (Constant) MDEF 50% up
    (Constant) SPD 50% up

    All Allies Excluding Self

    (Opener) Skill Gauge 20% up

    Name
    Tyrant Power (Op/Con)
    Skill Lv1

    Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Earth Element damage 10% up
    (Opener) MATK 10% up x 5 turns
    (Opener) MDEF 10% down x 3 turns

    All Allies

    (Opener) Resolute x 5 turns
    (Opener) Quick x 5 turns

    Skill Lv2

    Self

    (Constant) Damage up 15% against grounded enemies
    (Constant) Earth Element damage 20% up
    (Opener) MATK 20% up x 5 turns
    (Opener) MDEF 20% down x 3 turns

    All Allies

    (Opener) Resolute x 5 turns
    (Opener) Quick x 5 turns

    Skill Lv3

    Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Earth Element damage 30% up
    (Opener) MATK 30% up x 5 turns
    (Opener) MDEF 30% down x 3 turns

    All Allies

    (Opener) Resolute x 5 turns
    (Opener) Quick x 5 turns

    Skill Lv4

    Self

    (Constant) Damage up 25% against grounded enemies
    (Constant) Earth Element damage 40% up
    (Opener) MATK 40% up x 5 turns
    (Opener) MDEF 40% down x 3 turns

    All Allies

    (Opener) Resolute x 5 turns
    (Opener) Quick x 5 turns

    Skill Lv5

    Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Earth Element damage 50% up
    (Opener) MATK 50% up x 5 turns
    (Opener) MDEF 50% down x 3 turns

    All Allies

    (Opener) Resolute x 5 turns
    (Opener) Quick x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    118
    226
    130
    218
    180
    140
    156
    Max※1
    75,488
    1,623
    12,983
    2,811
    10,197
    7,249
    5,693
    6,993
    Max※2
    79,100
    1,978
    13,462
    3,151
    10,667
    7,622
    5,991
    7,356

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Eye Orb

    Life Orb

    Shooting Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Colt Orb

    Bluefruit Orb

    Jester Orb

    Steed Orb

    Snake Orb

    Raven Orb

    Colt Orb

    Bluefruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Priest Orb

    Bluefruit Orb

    Duskmist Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxfang Orb

    Duskmist Orb

    Bluewyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Bluewyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Dragoon Orb

    Aurora Orb

    Ninja Orb

    Mermaid Orb

    Fullmoon Orb

    Mermaid Orb

    Bishop Orb

    Aurora Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Ninja Orb

    Mermaid Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Celestial)

    Wicked Bear Orb (Celestial)

    Holy Fox Orb (Celestial)

    Wicked Fox Orb (Celestial)

    Holy Ox Orb (Celestial)

    Wicked Ox Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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