True Love Ruistagisa

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    True Love Ruistagisa
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    220% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    420% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 20% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 30% down

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    236% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    436% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 22% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 32% down

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    252% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    452% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 24% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 34% down

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    268% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    468% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 26% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 36% down

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    284% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    484% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 28% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 38% down

    Name
    Enchanted Heartbeat
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Fire Ring x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Shadow Clone x 3 turns
    Skill Gauge 10% up
    HP 30% up x 3 turns
    MATK 50% up x 3 turns
    ACC 50% up x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    300% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    500% Fire MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Charm x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 40% down

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Ground Flame (Con.)
    Skill Lv1

    Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Fire Element damage 10% up

    All Allies Excluding Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Fire Element damage 10% up

    Skill Lv2

    Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Fire Element damage 20% up

    All Allies Excluding Self

    (Constant) Damage up 15% against grounded enemies
    (Constant) Fire Element damage 15% up

    Skill Lv3

    Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Fire Element damage 30% up

    All Allies Excluding Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Fire Element damage 20% up

    Skill Lv4

    Self

    (Constant) Damage up 40% against grounded enemies
    (Constant) Fire Element damage 40% up

    All Allies Excluding Self

    (Constant) Damage up 25% against grounded enemies
    (Constant) Fire Element damage 25% up

    Skill Lv5

    Self

    (Constant) Damage up 50% against grounded enemies
    (Constant) Fire Element damage 50% up

    All Allies Excluding Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Fire Element damage 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Absolute Depravity <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 10% up
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 15% up
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 20% up
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 25% up
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 30% down x 10 turns
    (Opener) MDEF 30% down x 10 turns

    3 Allies with the highest MATK

    (Constant) HP 30% up
    (Constant) MATK 30% up

    Name
    Ice Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Frostburn Resistance 80% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    117
    226
    128
    215
    183
    143
    156
    Max※1
    69,034
    1,618
    13,840
    4,630
    8,504
    6,596
    6,234
    6,344
    Max※2
    72,646
    1,973
    14,319
    4,971
    8,974
    6,967
    6,532
    6,708

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Eye Orb

    Life Orb

    Shooting Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Colt Orb

    Bluefruit Orb

    Jester Orb

    Steed Orb

    Snake Orb

    Raven Orb

    Colt Orb

    Bluefruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Priest Orb

    Bluefruit Orb

    Duskmist Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxfang Orb

    Duskmist Orb

    Bluewyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Bluewyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Dragoon Orb

    Aurora Orb

    Ninja Orb

    Mermaid Orb

    Fullmoon Orb

    Mermaid Orb

    Bishop Orb

    Aurora Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Ninja Orb

    Mermaid Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Sage Orb

    Envy Orb

    Sage Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Celestial)

    Wicked Bear Orb (Celestial)

    Holy Fox Orb (Celestial)

    Wicked Fox Orb (Celestial)

    Holy Ox Orb (Celestial)

    Wicked Ox Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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