Observer Rnecca
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Basic Info
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Action Skill
Element
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 40% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 40% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 40% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 5% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 5% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 5% of max HP
Divine Healing x 1 turn
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 42% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 42% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 42% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 6% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 6% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 6% of max HP
Divine Healing x 1 turn
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 44% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 44% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 44% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 7% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 7% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 7% of max HP
Divine Healing x 1 turn
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 46% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 46% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 46% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 8% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 8% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 8% of max HP
Divine Healing x 1 turn
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 48% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 48% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 48% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 9% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 9% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 9% of max HP
Divine Healing x 1 turn
All Allies
HP 25% up x 3 turns
Celestial Favor x 3 turns
Recover 50% of max HP *The lower the current HP, the higher the amount recovered.
Overpower x 3 turns
Water Ring x 3 turns
Resuscitation x 3 turns
Grace x 3
150% Water MATK Damage Counterattack x 3 turns
3 Allies with the highest HP
Frenzy x 3 turns
Embolden x 3 turns
3 Enemies with the highest ATK
200% Water MATK damage *Leech 50% of damage dealt
ATK 50% down x 3 turns
3 Enemies with the highest MATK
200% Water MATK damage *Leech 50% of damage dealt
MATK 50% down x 3 turns
All Enemies
200% Water MATK damage *Leech 50% of damage dealt
Vortex x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
Exhaust x 3 turns*Ignores Grace *Only affects Human, Jotun, and Beast heroes
[On Grace]All Allies
Status Ailment Resistance 70% up x 1 turn
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Grace]3 Allies with the lowest HP
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
[On Counterattack] Self
HP 10% up x 1 turn
Celestial Favor x 1 turn
Recover 10% of max HP
Divine Healing x 1 turn
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 80% up
Self
(Opener) Curse Resistance 20% up x 10 turns
All Allies
(Constant) HP 10% up
(Opener) Brand Resistance 20% up x 10 turns
Self
(Opener) Curse Resistance 40% up x 10 turns
All Allies
(Constant) HP 15% up
(Opener) Brand Resistance 40% up x 10 turns
Self
(Opener) Curse Resistance 60% up x 10 turns
All Allies
(Constant) HP 20% up
(Opener) Brand Resistance 60% up x 10 turns
Self
(Opener) Curse Resistance 80% up x 10 turns
All Allies
(Constant) HP 25% up
(Opener) Brand Resistance 80% up x 10 turns
Self
(Opener) Curse Resistance 100% up x 10 turns
All Allies
(Constant) HP 30% up
(Opener) Brand Resistance 100% up x 10 turns
All Allies
(Opener) Reckoning Resistance 20% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 10% up
(Constant) 2% Regain
All Allies
(Opener) Reckoning Resistance 40% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 15% up
(Constant) 4% Regain
All Allies
(Opener) Reckoning Resistance 60% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 20% up
(Constant) 6% Regain
All Allies
(Opener) Reckoning Resistance 80% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 25% up
(Constant) 8% Regain
All Allies
(Opener) Reckoning Resistance 100% up x 15 turns
(Opener) Quick x 5 turns
(Constant) MATK 30% up
(Constant) 10% Regain
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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