Observer Labir
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Basic Info
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Action Skill
Element
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
180% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
160% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
140% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
120% Earth MATK damage
Skill Gauge 10% down
All Enemies
100% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Skill Gauge 3% up
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
196% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
176% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
156% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
136% Earth MATK damage
Skill Gauge 10% down
All Enemies
116% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Skill Gauge 6% up
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
212% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
192% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
172% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
152% Earth MATK damage
Skill Gauge 10% down
All Enemies
132% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Skill Gauge 9% up
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
228% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
208% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
188% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
168% Earth MATK damage
Skill Gauge 10% down
All Enemies
148% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Skill Gauge 12% up
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
244% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
224% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
204% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
184% Earth MATK damage
Skill Gauge 10% down
All Enemies
164% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Skill Gauge 15% up
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Master x 3 turns
Quick x 3 turns
Status Ailment Resistance 60% up x 3 turns
Damage up 30% against Water element enemies x 3 turns
Front Enemy
260% Earth MATK damage
Skill Gauge 10% down
2 front Enemies
240% Earth MATK damage
Skill Gauge 10% down
3 front Enemies
220% Earth MATK damage
Skill Gauge 10% down
4 front Enemies
200% Earth MATK damage
Skill Gauge 10% down
All Enemies
180% Earth MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Airborne Heroes
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 10% down
Earth Element Resistance 30% down x 3 turns
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
[On Grace]All Enemies
Exhaust x 2 turns*Ignores Grace
Corrupt x 2 turns*Ignores Grace
All Stats excluding HP 20% down x 2 turns
[On Grace]All Allies
Frenzy x 2 turns
Stoneskin x 2 turns
All Stats excluding HP 20% up x 2 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Jotun
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Jotun
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Jotun
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Jotun
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Jotun
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Enemies
(Opener) Exhaust x 5 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) Exhaust x 5 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) Exhaust x 5 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) Exhaust x 5 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) Exhaust x 5 turns
All Allies
(Opener) Frenzy x 5 turns
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) MATK 10% down x 5 turns
All Allies
(Constant) Fire Element Resistance 8% up
(Constant) Earth Element damage 10% up
(Constant) MATK 10% up
All Enemies
(Opener) MATK 15% down x 5 turns
All Allies
(Constant) Fire Element Resistance 11% up
(Constant) Earth Element damage 15% up
(Constant) MATK 15% up
All Enemies
(Opener) MATK 20% down x 5 turns
All Allies
(Constant) Fire Element Resistance 14% up
(Constant) Earth Element damage 20% up
(Constant) MATK 20% up
All Enemies
(Opener) MATK 25% down x 5 turns
All Allies
(Constant) Fire Element Resistance 17% up
(Constant) Earth Element damage 25% up
(Constant) MATK 25% up
All Enemies
(Opener) MATK 30% down x 5 turns
All Allies
(Constant) Fire Element Resistance 20% up
(Constant) Earth Element damage 30% up
(Constant) MATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Eye Orb
Life Orb
Shooting Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Colt Orb
Bluefruit Orb
Jester Orb
Steed Orb
Snake Orb
Raven Orb
Colt Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Bluewyrm Orb
Luxfang Orb
Duskmist Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Bluewyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Dragoon Orb
Aurora Orb
Ninja Orb
Mermaid Orb
Fullmoon Orb
Mermaid Orb
Bishop Orb
Aurora Orb
Sage Orb
Otho Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Ninja Orb
Mermaid Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Sage Orb
Envy Orb
Sage Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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