Naval Managarm

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Naval Managarm
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 30% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 30% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    230% Water MATK damage *Ignores Barriers
    Skill Gauge 10% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    230% Water MATK damage *Ignores Barriers
    Skill Gauge 10% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    180% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 10% down
    All Stats excluding HP 20% down x 3 turns

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 34% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 34% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    244% Water MATK damage *Ignores Barriers
    Skill Gauge 12% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    244% Water MATK damage *Ignores Barriers
    Skill Gauge 12% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    194% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 12% down
    All Stats excluding HP 20% down x 3 turns

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 38% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 38% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    258% Water MATK damage *Ignores Barriers
    Skill Gauge 14% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    258% Water MATK damage *Ignores Barriers
    Skill Gauge 14% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    208% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 14% down
    All Stats excluding HP 20% down x 3 turns

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 42% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 42% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    272% Water MATK damage *Ignores Barriers
    Skill Gauge 16% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    272% Water MATK damage *Ignores Barriers
    Skill Gauge 16% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    222% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 16% down
    All Stats excluding HP 20% down x 3 turns

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 46% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 46% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    286% Water MATK damage *Ignores Barriers
    Skill Gauge 18% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    286% Water MATK damage *Ignores Barriers
    Skill Gauge 18% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    236% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 18% down
    All Stats excluding HP 20% down x 3 turns

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 50% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 50% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    300% Water MATK damage *Ignores Barriers
    Skill Gauge 20% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    300% Water MATK damage *Ignores Barriers
    Skill Gauge 20% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    250% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 20% down
    All Stats excluding HP 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ray of the Sea
    Effect

    Enemy with the lowest Water Resistance

    200% Water MATK damage

    2 Enemies with the lowest Water Resistance

    200% Water MATK damage

    3 Enemies with the lowest Water Resistance

    200% Water MATK damage

    4 Enemies with the lowest Water Resistance

    200% Water MATK damage

    All Enemies

    250% Water MATK damage

    All Allied Parties

    Master x 5 turns

    All Allies

    Water Ring x 5 turns
    Shadow Clone x 5 turns

    ●

    Soul Burst

    Name
    Managarm Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Sureshot x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) HP 10% up

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 10% up

    Skill Lv2

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) HP 15% up

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 15% up

    Skill Lv3

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) HP 20% up

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Skill Lv4

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) HP 25% up

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 25% up

    Skill Lv5

    Self

    (Constant) Skill Gauge Down Nullified
    (Constant) HP 30% up

    All Allies Excluding Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 30% up

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 10% up
    (Constant) All Stats 8% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 15% up
    (Constant) All Stats 11% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) All Stats 14% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 25% up
    (Constant) All Stats 17% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 20% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,509
    117
    222
    136
    218
    180
    131
    156
    Max※1
    98,203
    984
    13,880
    5,720
    9,816
    5,915
    5,151
    5,721
    Max※2
    102,655
    1,339
    14,361
    6,090
    10,310
    6,249
    5,484
    6,049

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Pavo Orb

    Aper Orb

    Luxeye Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Pavo Orb

    Aper Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Gluttony Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Gluttony Orb

    Neptune Orb

    Mars Orb

    Fullmoon Orb

    Whitewyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Beast)

    Wicked Bear Orb (Beast)

    Holy Fox Orb (Beast)

    Wicked Fox Orb (Beast)

    Holy Ox Orb (Beast)

    Wicked Ox Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Ocean Anchor Strike
    Effect

    Self

    Frenzy x 3 turns
    Master x 3 turns

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up

    Ally with the highest MATK

    Frenzy x 3 turns
    Master x 3 turns
    MATK 30% up x 3 turns

    Ally with the highest ATK

    Frenzy x 3 turns
    Master x 3 turns
    ATK 30% up x 3 turns

    Enemy with the highest HP

    Remove Barrier *Only affects Airborne Heroes
    230% Water MATK damage *Ignores Barriers
    Skill Gauge 10% down

    Enemy with the highest MATK

    Remove Barrier *Only affects Airborne Heroes
    230% Water MATK damage *Ignores Barriers
    Skill Gauge 10% down

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    180% Water MATK damage *Ignores Barriers
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Slow x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Skill Gauge 10% down
    All Stats excluding HP 20% down x 3 turns

    ●

    Limit Burst

    Name
    Torrent Funeral
    Effect

    All Enemies

    Water Element Resistance 30% down x 5 turns
    250% Water MATK damage

    4 Enemies with the lowest Water Resistance

    200% Water MATK damage

    3 Enemies with the lowest Water Resistance

    200% Water MATK damage

    2 Enemies with the lowest Water Resistance

    200% Water MATK damage

    Enemy with the lowest Water Resistance

    250% Water MATK damage

    All Allied Parties

    Master x 5 turns

    All Allies

    Water Ring x 5 turns
    Shadow Clone x 5 turns
    Water Resonance x 5 turns *Water Element damage 10% up for each Water Element Hero in the party.

    ●

    Awakening Lv 2

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Multi Killer (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) 10% damage up against Jotun

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Multi Killer (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) 15% damage up against Jotun

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Multi Killer (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 20% damage up against Jotun

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Multi Killer (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 25% damage up against Jotun

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Multi Killer (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 30% damage up against Jotun

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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