Cerulean Beast Eikthyrnir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Cerulean Beast Eikthyrnir
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    180% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    300% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    180% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 2% up
    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    200% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    320% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    200% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 4% up
    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    220% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    340% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    220% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 6% up
    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    240% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    360% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    240% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 8% up
    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    260% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    380% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    260% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Skill Gauge 10% up
    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    280% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    400% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    280% Water MATK damage *Ignores Shields *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Cheer<3>(Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 4% up
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    Ally with the highest ATK

    (Opener) Skill Gauge 4% up
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    Ally with the highest MATK

    (Opener) Skill Gauge 4% up
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    Skill Lv2

    Self

    (Opener) Skill Gauge 8% up
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    Ally with the highest ATK

    (Opener) Skill Gauge 8% up
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    Ally with the highest MATK

    (Opener) Skill Gauge 8% up
    (Constant) ATK 12% up
    (Constant) MATK 12% up

    Skill Lv3

    Self

    (Opener) Skill Gauge 12% up
    (Constant) ATK 18% up
    (Constant) MATK 18% up

    Ally with the highest ATK

    (Opener) Skill Gauge 12% up
    (Constant) ATK 18% up
    (Constant) MATK 18% up

    Ally with the highest MATK

    (Opener) Skill Gauge 12% up
    (Constant) ATK 18% up
    (Constant) MATK 18% up

    Skill Lv4

    Self

    (Opener) Skill Gauge 16% up
    (Constant) ATK 24% up
    (Constant) MATK 24% up

    Ally with the highest ATK

    (Opener) Skill Gauge 16% up
    (Constant) ATK 24% up
    (Constant) MATK 24% up

    Ally with the highest MATK

    (Opener) Skill Gauge 16% up
    (Constant) ATK 24% up
    (Constant) MATK 24% up

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Ally with the highest ATK

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Ally with the highest MATK

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Heal of Chaos (Con.)
    Skill Lv1

    Self

    (Constant) 2% Regain
    (Constant) Pitchain Resistance 16% up

    Skill Lv2

    Self

    (Constant) 4% Regain
    (Constant) Pitchain Resistance 32% up

    Skill Lv3

    Self

    (Constant) 6% Regain
    (Constant) Pitchain Resistance 48% up

    Skill Lv4

    Self

    (Constant) 8% Regain
    (Constant) Pitchain Resistance 64% up

    Skill Lv5

    Self

    (Constant) 10% Regain
    (Constant) Pitchain Resistance 80% up

    Name
    Anti-Brand (Op/Con)
    Skill Lv1

    All Allies

    (Constant) HP 6% up
    (Opener) Brand Resistance 20% up x 10 turns

    Skill Lv2

    All Allies

    (Constant) HP 12% up
    (Opener) Brand Resistance 40% up x 10 turns

    Skill Lv3

    All Allies

    (Constant) HP 18% up
    (Opener) Brand Resistance 60% up x 10 turns

    Skill Lv4

    All Allies

    (Constant) HP 24% up
    (Opener) Brand Resistance 80% up x 10 turns

    Skill Lv5

    All Allies

    (Constant) HP 30% up
    (Opener) Brand Resistance 100% up x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,580
    119
    222
    136
    215
    179
    124
    156
    Max※1
    93,755
    1,626
    15,600
    7,040
    9,802
    5,912
    3,338
    5,136
    Max※2
    98,207
    1,981
    16,081
    7,410
    10,296
    6,246
    3,672
    5,464

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Pavo Orb

    Aper Orb

    Luxeye Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Pavo Orb

    Aper Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Gluttony Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Gluttony Orb

    Neptune Orb

    Mars Orb

    Fullmoon Orb

    Whitewyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Beast)

    Wicked Bear Orb (Beast)

    Holy Fox Orb (Beast)

    Wicked Fox Orb (Beast)

    Holy Ox Orb (Beast)

    Wicked Ox Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Azure Evolution
    Effect

    Self

    Water Ring x 3 turns
    Stoneskin x 3 turns
    Frenzy x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Water Reverberation
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 10% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    Status Ailment Resistance 50% down x 3 turns
    180% Water MATK damage *Ignores Shields *Ignores Counterattacks

    All Enemies

    Ice Shot x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Flamebound x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Thunderchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Pitchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
    Frostburn x 3 turns*Ignores Grace
    300% Water MATK damage *Ignores Shields *Ignores Counterattacks
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    180% Water MATK damage *Ignores Shields *Ignores Counterattacks

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Savior Rune (Brilliant White) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Savior Rune (Brilliant White) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Savior Rune (Brilliant White) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Savior Rune (Brilliant White) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Mind Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MDEF 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MDEF 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Mind Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MDEF 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MDEF 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Savior Rune (Brilliant White) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main