Savior Eikthyrnir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Eikthyrnir
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    -
    Name
    Arms of Salvation
    Effect

    All Allies

    60% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    60% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 60% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 50% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Name
    Arms of Salvation
    Effect

    All Allies

    62% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 62% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    62% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 62% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 52% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Name
    Arms of Salvation
    Effect

    All Allies

    64% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 64% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    64% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 64% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 54% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Name
    Arms of Salvation
    Effect

    All Allies

    66% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 66% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    66% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 66% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 56% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Name
    Arms of Salvation
    Effect

    All Allies

    68% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 68% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    68% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 68% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 58% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Name
    Arms of Salvation
    Effect

    All Allies

    70% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    70% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 70% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 60% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Magic Downpour
    Effect

    All Enemies

    20% MATK damage 10 times

    All Allied Parties

    MATK 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Mind Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) MDEF 30% up

    Name
    Sacred Cheer<3>(Op/Con)
    Skill Lv1

    3 back Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Skill Lv2

    3 back Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Skill Lv3

    3 back Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Skill Lv4

    3 back Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    Skill Lv5

    3 back Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Airborne Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Airborne Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Airborne Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Airborne Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Airborne Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,739
    101
    211
    174
    200
    171
    132
    146
    Max※1
    82,778
    3,198
    6,154
    8,731
    8,643
    4,438
    3,347
    4,286
    Max※2
    87,230
    3,526
    6,605
    9,126
    9,168
    4,772
    3,681
    4,613

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Whale Orb

    Wyrm Orb

    Bluefruit Orb

    Luxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Aper Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Aper Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Gluttony Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Gluttony Orb

    Neptune Orb

    Mars Orb

    Fullmoon Orb

    Whitewyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Unholywyrm Orb

    Holy Bear Orb (Beast)

    Wicked Bear Orb (Beast)

    Holy Fox Orb (Beast)

    Wicked Fox Orb (Beast)

    Holy Ox Orb (Beast)

    Wicked Ox Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Arms of Salvation
    Effect

    All Allies

    60% ATK/MATK Shield x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Stoneskin x 3 turns
    Grace x 2

    [On Grace]All Allies

    60% ATK/MATK Shield x 1 turn
    Status Ailment Resistance 60% up x 1 turn

    [On Grace]Ally with the highest MDEF

    Skill Gauge 5% up

    3 Enemies with the highest MATK

    Status Ailment Resistance 50% down x 3 turns

    All Enemies

    Holychain x 3 turns *Only affects Airborne Heroes
    Skill Gauge 20% down
    Despair *Extends status ailments by 1 turn(s)

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Light Element damage 8% up
    (Constant) MATK 8% up
    (Constant) ATK 8% up

    All Enemy Aesir, Therians, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Light Element damage 11% up
    (Constant) MATK 11% up
    (Constant) ATK 11% up

    All Enemy Aesir, Therians, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Light Element damage 14% up
    (Constant) MATK 14% up
    (Constant) ATK 14% up

    All Enemy Aesir, Therians, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Light Element damage 17% up
    (Constant) MATK 17% up
    (Constant) ATK 17% up

    All Enemy Aesir, Therians, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Light Element damage 20% up
    (Constant) MATK 20% up
    (Constant) ATK 20% up

    All Enemy Aesir, Therians, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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