Azure Spring Mimir
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Basic Info
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Action Skill
Element
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
200% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
220% Water MATK damage
2 back Enemies
250% Water MATK damage
Front Enemy
300% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 30% against Fire element enemies x 3 turns
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
205% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
225% Water MATK damage
2 back Enemies
255% Water MATK damage
Front Enemy
305% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 32% against Fire element enemies x 3 turns
MATK 6% up x 3 turns
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
210% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
230% Water MATK damage
2 back Enemies
260% Water MATK damage
Front Enemy
310% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 34% against Fire element enemies x 3 turns
MATK 12% up x 3 turns
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
215% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
235% Water MATK damage
2 back Enemies
265% Water MATK damage
Front Enemy
315% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 36% against Fire element enemies x 3 turns
MATK 18% up x 3 turns
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
220% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
240% Water MATK damage
2 back Enemies
270% Water MATK damage
Front Enemy
320% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 38% against Fire element enemies x 3 turns
MATK 24% up x 3 turns
Self
Buff Swipe x 3 turns
Master x 3 turns
Sureshot x 3 turns
Water Ripple x 3 turns
All Enemies
225% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Skill Gauge 20% down
Water Element Resistance 20% down x 3 turns
MDEF 50% down x 3 turns
DEF 50% down x 3 turns
3 Enemies with the lowest Water Resistance
245% Water MATK damage
2 back Enemies
275% Water MATK damage
Front Enemy
325% Water MATK damage
All Allies
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 3 turns
50% damage up against Jotun x 3 turns
Damage up 40% against grounded enemies x 3 turns
Damage up 40% against Fire element enemies x 3 turns
MATK 30% up x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MATK 10% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MATK 15% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MATK 25% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) 10% damage up against Jotun
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) 15% damage up against Jotun
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 20% damage up against Jotun
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 25% damage up against Jotun
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) 30% damage up against Jotun
Self
(Constant) Silence Resistance 20% up
(Constant) Fear Resistance 20% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Silence Resistance 40% up
(Constant) Fear Resistance 40% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Silence Resistance 60% up
(Constant) Fear Resistance 60% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Silence Resistance 80% up
(Constant) Fear Resistance 80% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
Self
(Constant) Silence Resistance 100% up
(Constant) Fear Resistance 100% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Sea Orb
Life Orb
Guard Orb
Eye Orb
Hide Orb
Fruit Orb
Knight Orb
Knowledge Orb
Snake Orb
Cat Orb
Steed Orb
Bluefruit Orb
Knight Orb
Technique Orb
Snake Orb
Cat Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Cat Orb
Wyrm Orb
Bluefruit Orb
Luxsea Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Luxsea Orb
Corvus Orb
Moby Orb
Taurus Orb
Luxeye Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Moby Orb
Taurus Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Newmoon Orb
Unicorn Orb
King Orb
Wrath Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Wrath Orb
Saturn Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Domination Orb
Valkyrie Orb
Holywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Domination Orb
Unholywyrm Orb
Frozen Land Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Jotun)
Wicked Bear Orb (Jotun)
Holy Fox Orb (Jotun)
Wicked Fox Orb (Jotun)
Holy Ox Orb (Jotun)
Wicked Ox Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
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