Azure Spring Mimir

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Azure Spring Mimir
    Type
    Race
    Jotun
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    200% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    220% Water MATK damage

    2 back Enemies

    250% Water MATK damage

    Front Enemy

    300% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 30% against Fire element enemies x 3 turns

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    205% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    225% Water MATK damage

    2 back Enemies

    255% Water MATK damage

    Front Enemy

    305% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 32% against Fire element enemies x 3 turns
    MATK 6% up x 3 turns

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    210% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    230% Water MATK damage

    2 back Enemies

    260% Water MATK damage

    Front Enemy

    310% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 34% against Fire element enemies x 3 turns
    MATK 12% up x 3 turns

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    215% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    235% Water MATK damage

    2 back Enemies

    265% Water MATK damage

    Front Enemy

    315% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 36% against Fire element enemies x 3 turns
    MATK 18% up x 3 turns

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    220% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    240% Water MATK damage

    2 back Enemies

    270% Water MATK damage

    Front Enemy

    320% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 38% against Fire element enemies x 3 turns
    MATK 24% up x 3 turns

    Name
    Flood of Intelligence
    Effect

    Self

    Buff Swipe x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Water Ripple x 3 turns

    All Enemies

    225% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Skill Gauge 20% down
    Water Element Resistance 20% down x 3 turns
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    3 Enemies with the lowest Water Resistance

    245% Water MATK damage

    2 back Enemies

    275% Water MATK damage

    Front Enemy

    325% Water MATK damage

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 20% up
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    50% damage up against Jotun x 3 turns
    Damage up 40% against grounded enemies x 3 turns
    Damage up 40% against Fire element enemies x 3 turns
    MATK 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) 10% damage up against Jotun

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) 15% damage up against Jotun

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 20% damage up against Jotun

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 25% damage up against Jotun

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 30% damage up against Jotun

    Name
    Spiritual Appearance (Op/Con)
    Skill Lv1

    Self

    (Constant) Silence Resistance 20% up
    (Constant) Fear Resistance 20% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns

    Skill Lv2

    Self

    (Constant) Silence Resistance 40% up
    (Constant) Fear Resistance 40% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns

    Skill Lv3

    Self

    (Constant) Silence Resistance 60% up
    (Constant) Fear Resistance 60% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns

    Skill Lv4

    Self

    (Constant) Silence Resistance 80% up
    (Constant) Fear Resistance 80% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns

    Skill Lv5

    Self

    (Constant) Silence Resistance 100% up
    (Constant) Fear Resistance 100% up

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,647
    117
    218
    144
    228
    159
    131
    148
    Max※1
    90,666
    1,386
    10,064
    9,091
    5,115
    3,743
    4,025
    4,371
    Max※2
    94,572
    1,731
    10,543
    9,506
    5,661
    4,062
    4,335
    4,705

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Cat Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Technique Orb

    Snake Orb

    Cat Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Cat Orb

    Wyrm Orb

    Bluefruit Orb

    Luxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Moby Orb

    Taurus Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Taurus Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Wrath Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    King Orb

    Wrath Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Unholywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Jotun)

    Wicked Bear Orb (Jotun)

    Holy Fox Orb (Jotun)

    Wicked Fox Orb (Jotun)

    Holy Ox Orb (Jotun)

    Wicked Ox Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main