Savior Laufey

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Laufey
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 20% down

    All Enemies

    170% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    250% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 22% down

    All Enemies

    190% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    270% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 24% down

    All Enemies

    210% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    290% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 26% down

    All Enemies

    230% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    310% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 28% down

    All Enemies

    250% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    330% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 30% down

    All Enemies

    270% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    Erode 40% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes
    MDEF 30% down x 3 turns

    Front Enemy

    350% Earth MATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    MATK 30% up x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Airborne Allies

    (Constant) Damage up 8% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Airborne Allies

    (Constant) Damage up 11% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Airborne Allies

    (Constant) Damage up 14% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Airborne Allies

    (Constant) Damage up 17% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Airborne Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Valiant Force (Con.)
    Skill Lv1

    All Allies

    (Constant) ATK 8% up
    (Constant) MATK 8% up

    Skill Lv2

    All Allies

    (Constant) ATK 11% up
    (Constant) MATK 11% up

    Skill Lv3

    All Allies

    (Constant) ATK 14% up
    (Constant) MATK 14% up

    Skill Lv4

    All Allies

    (Constant) ATK 17% up
    (Constant) MATK 17% up

    Skill Lv5

    All Allies

    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,372
    97
    236
    200
    213
    152
    135
    140
    Max※1
    55,369
    1,834
    10,140
    9,287
    9,852
    3,721
    3,579
    4,349
    Max※2
    59,275
    2,178
    10,618
    9,702
    10,398
    4,041
    3,890
    4,683

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Life Orb

    Guard Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Knight Orb

    Knowledge Orb

    Snake Orb

    Cat Orb

    Steed Orb

    Bluefruit Orb

    Knight Orb

    Technique Orb

    Snake Orb

    Cat Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Cat Orb

    Wyrm Orb

    Bluefruit Orb

    Luxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxsea Orb

    Corvus Orb

    Moby Orb

    Taurus Orb

    Luxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Taurus Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Wrath Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    King Orb

    Wrath Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Domination Orb

    Unholywyrm Orb

    Frozen Land Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Jotun)

    Wicked Bear Orb (Jotun)

    Holy Fox Orb (Jotun)

    Wicked Fox Orb (Jotun)

    Holy Ox Orb (Jotun)

    Wicked Ox Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Evergreen Salvation
    Effect

    3 Enemies with the highest MATK

    Skill Gauge 20% down

    All Enemies

    170% Earth MATK damage *Ignores Shields
    Erode 20% x 3 turns *Only affects Airborne Heroes
    Stonechain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    250% Earth MATK damage *Ignores Shields
    ATK 30% down x 3 turns
    MATK 30% down x 3 turns

    All Allies

    Frenzy x 3 turns
    Earth Element damage 30% up x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    ●

    Limit Burst

    Name
    Jotun Vidr
    Effect

    All Enemies

    20% Earth MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 3% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×50

    Fortune Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 6% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×100

    Fortune Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 9% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×150

    Fortune Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 12% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×200

    Fortune Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×300

    Fortune Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Xiang Tong Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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