Outcast Liber

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Outcast Liber
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    300% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    300% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    300% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 2% up

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    320% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    320% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    320% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 4% up

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    340% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 6% up

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    360% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    360% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    360% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 8% up

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    380% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    380% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    380% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Name
    Waltz of the Fool
    Effect

    All Allies

    Damage up 50% against Water element enemies x 3 turns
    Damage up 50% against airborne enemies x 3 turns
    50% damage up against Jotun x 3 turns
    Earth Ring x 3 turns*Only affects Earth Element Heroes
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Agitation x 3 turns
    Earth Discord (Fire) x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 10% up

    All Enemies

    Earth Element Resistance 40% down x 3 turns
    400% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
    Windchain x 3 turns*Ignores Grace
    Wind Shot x 3 turns*Ignores Grace

    3 front Enemies

    MDEF 40% down x 3 turns
    400% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    3 back Enemies

    MDEF 40% down x 3 turns
    400% Earth MATK damage *Ignores Shields *Ignores Barriers
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Dodge] 2 front Enemies

    Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes

    [On Dodge] All Allies

    Skill Gauge 10% up
    Recover 5% of max HP x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Jotun
    (Constant) Damage up 10% against Melee enemies

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Jotun
    (Constant) Damage up 15% against Melee enemies

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Jotun
    (Constant) Damage up 20% against Melee enemies

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Jotun
    (Constant) Damage up 25% against Melee enemies

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Jotun
    (Constant) Damage up 30% against Melee enemies

    Name
    The Fool (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Earth Element damage 10% up
    (Opener) Fire Element damage 30% up x 5 turns
    (Opener) Quick x 5 turns

    All Enemies

    (Opener) Wind Shot x 3 turns

    Skill Lv2

    All Allies

    (Constant) Earth Element damage 15% up
    (Opener) Fire Element damage 35% up x 5 turns
    (Opener) Quick x 5 turns

    All Enemies

    (Opener) Wind Shot x 3 turns

    Skill Lv3

    All Allies

    (Constant) Earth Element damage 20% up
    (Opener) Fire Element damage 40% up x 5 turns
    (Opener) Quick x 5 turns

    All Enemies

    (Opener) Wind Shot x 3 turns

    Skill Lv4

    All Allies

    (Constant) Earth Element damage 25% up
    (Opener) Fire Element damage 45% up x 5 turns
    (Opener) Quick x 5 turns

    All Enemies

    (Opener) Wind Shot x 3 turns

    Skill Lv5

    All Allies

    (Constant) Earth Element damage 30% up
    (Opener) Fire Element damage 50% up x 5 turns
    (Opener) Quick x 5 turns

    All Enemies

    (Opener) Wind Shot x 3 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,978
    117
    391
    258
    366
    201
    165
    152
    Max※1
    157,643
    1,742
    19,482
    15,812
    14,146
    3,691
    5,763
    5,709
    Max※2
    161,549
    2,124
    20,024
    16,135
    14,613
    4,033
    6,129
    6,036

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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