Outcast Liber
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Basic Info
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Action Skill
Element
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
All Enemies
Earth Element Resistance 40% down x 3 turns
300% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
300% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
300% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 2% up
All Enemies
Earth Element Resistance 40% down x 3 turns
320% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
320% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
320% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 4% up
All Enemies
Earth Element Resistance 40% down x 3 turns
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
340% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 6% up
All Enemies
Earth Element Resistance 40% down x 3 turns
360% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
360% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
360% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 8% up
All Enemies
Earth Element Resistance 40% down x 3 turns
380% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
380% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
380% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
All Allies
Damage up 50% against Water element enemies x 3 turns
Damage up 50% against airborne enemies x 3 turns
50% damage up against Jotun x 3 turns
Earth Ring x 3 turns*Only affects Earth Element Heroes
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Agitation
Earth Discord (Fire) x 3 turns
Frenzy x 3 turns
Feint x 3 turns
Skill Gauge 10% up
All Enemies
Earth Element Resistance 40% down x 3 turns
400% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
Windchain x 3 turns*Ignores Grace
Wind Shot x 3 turns*Ignores Grace
3 front Enemies
MDEF 40% down x 3 turns
400% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
3 back Enemies
MDEF 40% down x 3 turns
400% Earth MATK damage *Ignores Shields *Ignores Barriers
Ill Omen *Shortens beneficial effects by 1 turn(s)
[On Dodge] 2 front Enemies
Stonechain x 2 turns*Ignores Grace *Only affects Human, Jotun, and Celestial heroes
[On Dodge] All Allies
Skill Gauge 10% up
Recover 5% of max HP x 2 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) 10% damage up against Jotun
(Constant) Damage up 10% against Melee enemies
All Allies
(Constant) 15% damage up against Jotun
(Constant) Damage up 15% against Melee enemies
All Allies
(Constant) 20% damage up against Jotun
(Constant) Damage up 20% against Melee enemies
All Allies
(Constant) 25% damage up against Jotun
(Constant) Damage up 25% against Melee enemies
All Allies
(Constant) 30% damage up against Jotun
(Constant) Damage up 30% against Melee enemies
All Allies
(Constant) Earth Element damage 10% up
(Opener) Fire Element damage 30% up x 5 turns
(Opener) Quick x 5 turns
All Enemies
(Opener) Wind Shot x 3 turns
All Allies
(Constant) Earth Element damage 15% up
(Opener) Fire Element damage 35% up x 5 turns
(Opener) Quick x 5 turns
All Enemies
(Opener) Wind Shot x 3 turns
All Allies
(Constant) Earth Element damage 20% up
(Opener) Fire Element damage 40% up x 5 turns
(Opener) Quick x 5 turns
All Enemies
(Opener) Wind Shot x 3 turns
All Allies
(Constant) Earth Element damage 25% up
(Opener) Fire Element damage 45% up x 5 turns
(Opener) Quick x 5 turns
All Enemies
(Opener) Wind Shot x 3 turns
All Allies
(Constant) Earth Element damage 30% up
(Opener) Fire Element damage 50% up x 5 turns
(Opener) Quick x 5 turns
All Enemies
(Opener) Wind Shot x 3 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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