Dark Xmas Alfana
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Basic Info
●
Action Skill
Element
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
200% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
200% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
200% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
200% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
300% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Skill Gauge 2% up
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
220% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
220% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
220% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
220% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
320% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Skill Gauge 4% up
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
240% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
240% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
240% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
240% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
340% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Skill Gauge 6% up
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
260% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
260% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
260% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
260% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
360% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Skill Gauge 8% up
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
280% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
280% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
280% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
280% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
380% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
All Allies
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
- Embolden x 3 turns
- Frenzy x 3 turns
- Master x 3 turns
- Status Ailment Resistance 60% up x 3 turns
Water Ring x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Skill Gauge 10% up
4 random Enemies
Shadowbound x 3 turns *Only affects Grounded Heroes
Front Enemy Row
MDEF 30% down x 3 turns
300% Light MATK damage *Ignores Shields *Ignores Barriers
Back Enemy Row
MDEF 30% down x 3 turns
300% Light MATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the highest ATK
300% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
3 Enemies with the highest MATK
300% Water MATK damage *Ignores Shields *Ignores Barriers
Skill Gauge 10-30% down
All Enemies
400% Water MATK damage *Ignores Shields *Ignores Barriers
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
One of the below effects will activate randomly
▼Effects
- Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
- Slow x 3 turns
- Status Ailment Resistance 50% down x 3 turns
●
Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Soul Burst
Front Enemy
500% Water MATK damage 3 times
All Allies in Raid Battle
Water Element damage 30% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Immortal *Cannot stack
(Constant) HP 30% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 35% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 40% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 45% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 10% damage up against Elves
(Constant) 20% damage up against Jotun
All Allies
(Constant) 15% damage up against Elves
(Constant) 25% damage up against Jotun
All Allies
(Constant) 20% damage up against Elves
(Constant) 30% damage up against Jotun
All Allies
(Constant) 25% damage up against Elves
(Constant) 35% damage up against Jotun
All Allies
(Constant) 30% damage up against Elves
(Constant) 40% damage up against Jotun
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 10% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 15% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 20% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 25% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
(Opener) Silence x 5 turns
All Allies
(Constant) All Stats excluding HP 30% up
All Allied Water Element Heroes
(Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Constant) MATK 8% up
4 random Enemies *Only affects Jotun, Beast, and Celestial heroes
(Opener) Thunderchain x 5 turns
4 random Enemies
(Opener) Pitchain x 5 turns
(Opener) Frostburn x 5 turns
All Allied Water Element Heroes
(Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Constant) MATK 11% up
4 random Enemies *Only affects Jotun, Beast, and Celestial heroes
(Opener) Thunderchain x 5 turns
4 random Enemies
(Opener) Pitchain x 5 turns
(Opener) Frostburn x 5 turns
All Allied Water Element Heroes
(Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Constant) MATK 14% up
4 random Enemies *Only affects Jotun, Beast, and Celestial heroes
(Opener) Thunderchain x 5 turns
4 random Enemies
(Opener) Pitchain x 5 turns
(Opener) Frostburn x 5 turns
All Allied Water Element Heroes
(Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Constant) MATK 17% up
4 random Enemies *Only affects Jotun, Beast, and Celestial heroes
(Opener) Thunderchain x 5 turns
4 random Enemies
(Opener) Pitchain x 5 turns
(Opener) Frostburn x 5 turns
All Allied Water Element Heroes
(Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns
All Allies
(Constant) MATK 20% up
4 random Enemies *Only affects Jotun, Beast, and Celestial heroes
(Opener) Thunderchain x 5 turns
4 random Enemies
(Opener) Pitchain x 5 turns
(Opener) Frostburn x 5 turns
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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