Dark Xmas Alfana

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dark Xmas Alfana
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    200% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    200% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    200% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    200% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    300% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 2% up

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    220% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    220% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    220% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    220% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    320% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 4% up

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    240% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    240% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    240% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    240% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    340% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 6% up

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    260% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    260% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    260% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    260% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    360% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 8% up

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    280% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    280% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    280% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    280% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    380% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Name
    Detonation Delivery
    Effect

    All Allies

    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    - Embolden x 3 turns
    - Frenzy x 3 turns
    - Master x 3 turns
    - Status Ailment Resistance 60% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Skill Gauge 10% up

    4 random Enemies

    Shadowbound x 3 turns *Only affects Grounded Heroes

    Front Enemy Row

    MDEF 30% down x 3 turns
    300% Light MATK damage *Ignores Shields *Ignores Barriers

    Back Enemy Row

    MDEF 30% down x 3 turns
    300% Light MATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the highest ATK

    300% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    3 Enemies with the highest MATK

    300% Water MATK damage *Ignores Shields *Ignores Barriers
    Skill Gauge 10-30% down

    All Enemies

    400% Water MATK damage *Ignores Shields *Ignores Barriers
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns
    One of the below effects will activate randomly
    ▼Effects
    - Vortex x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Ice Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Underworld Shot x 3 turns *Only affects Jotun, Beast, and Celestial heroes
    - Slow x 3 turns
    - Status Ailment Resistance 50% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Alfana Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Flower of Life (Con.)
    Skill Lv1

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 30% up

    Skill Lv2

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 35% up

    Skill Lv3

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 40% up

    Skill Lv4

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 45% up

    Skill Lv5

    Self

    (Constant) Immortal *Cannot stack
    (Constant) HP 50% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Elves
    (Constant) 20% damage up against Jotun

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Elves
    (Constant) 25% damage up against Jotun

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Elves
    (Constant) 30% damage up against Jotun

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Elves
    (Constant) 35% damage up against Jotun

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Elves
    (Constant) 40% damage up against Jotun

    Name
    Silent Night (Op/Con)
    Skill Lv1

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 15% up

    Skill Lv3

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 20% up

    Skill Lv4

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 25% up

    Skill Lv5

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 30% up

    Name
    Bloody Snow (Op/Con)
    Skill Lv1

    All Allied Water Element Heroes

    (Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Constant) MATK 8% up

    4 random Enemies *Only affects Jotun, Beast, and Celestial heroes

    (Opener) Thunderchain x 5 turns

    4 random Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Frostburn x 5 turns

    Skill Lv2

    All Allied Water Element Heroes

    (Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Constant) MATK 11% up

    4 random Enemies *Only affects Jotun, Beast, and Celestial heroes

    (Opener) Thunderchain x 5 turns

    4 random Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Frostburn x 5 turns

    Skill Lv3

    All Allied Water Element Heroes

    (Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Constant) MATK 14% up

    4 random Enemies *Only affects Jotun, Beast, and Celestial heroes

    (Opener) Thunderchain x 5 turns

    4 random Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Frostburn x 5 turns

    Skill Lv4

    All Allied Water Element Heroes

    (Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Constant) MATK 17% up

    4 random Enemies *Only affects Jotun, Beast, and Celestial heroes

    (Opener) Thunderchain x 5 turns

    4 random Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Frostburn x 5 turns

    Skill Lv5

    All Allied Water Element Heroes

    (Opener) Wind Rejection x 5 turns*Effect does not affect the number of turns

    All Allies

    (Constant) MATK 20% up

    4 random Enemies *Only affects Jotun, Beast, and Celestial heroes

    (Opener) Thunderchain x 5 turns

    4 random Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Frostburn x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    117
    226
    152
    218
    184
    132
    139
    Max※1
    95,590
    1,060
    15,661
    7,368
    6,774
    4,855
    5,642
    5,665
    Max※2
    99,496
    1,442
    16,203
    7,691
    7,240
    5,197
    6,007
    5,992

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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