Moon Streamer Mani

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Moon Streamer Mani
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    200% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Slow x 3 turns
    200% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 30% down x 3 turns
    DEF 30% down x 3 turns
    Slow x 3 turns
    200% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    220% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 33% down x 3 turns
    DEF 33% down x 3 turns
    Slow x 3 turns
    220% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 33% down x 3 turns
    DEF 33% down x 3 turns
    Slow x 3 turns
    220% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    240% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 36% down x 3 turns
    DEF 36% down x 3 turns
    Slow x 3 turns
    240% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 36% down x 3 turns
    DEF 36% down x 3 turns
    Slow x 3 turns
    240% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    260% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 39% down x 3 turns
    DEF 39% down x 3 turns
    Slow x 3 turns
    260% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 39% down x 3 turns
    DEF 39% down x 3 turns
    Slow x 3 turns
    260% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    280% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 42% down x 3 turns
    DEF 42% down x 3 turns
    Slow x 3 turns
    280% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 42% down x 3 turns
    DEF 42% down x 3 turns
    Slow x 3 turns
    280% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Name
    Futurhythmic Ragdoll
    Effect

    All Allies

    Skill Gauge 30% up
    Skill Gauge Down Nullified x 3 turns
    Resolute x 3 turns
    Master x 3 turns
    Quick x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 100000 Light damage> *Can be set at Ascension Lv 5 or higher
    Light Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Light damage> *Can be set at Ascension Lv 1 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Light Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Damage up 30% against Dark element enemies x 3 turns<[Ascension Condition ] Use Light Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Boon *Extends beneficial effects by 1 turn(s)<[Ascension Condition ] Inflict a total of at least 250000 Light damage> *Can be set at Ascension Lv 1 or higher

    All Allies Excluding Self

    Skill Gauge 20% up<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    All Enemies

    Thunderchain x 3 turns*Ignores Grace
    Holychain x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    300% Light MATK damage *Ignores Barriers *Ignores Counterattacks
    Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    Light Element Resistance 30% down x 3 turns
    MDEF 45% down x 3 turns
    DEF 45% down x 3 turns
    Slow x 3 turns
    300% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    Light Element Resistance 20% down x 3 turns
    MDEF 45% down x 3 turns
    DEF 45% down x 3 turns
    Slow x 3 turns
    300% Light MATK damage *Ignores Barriers *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Name
    Clock Up (Con.)
    Skill Lv1

    Self

    (Constant) MATK 8% up
    (Constant) Fleetfoot

    Skill Lv2

    Self

    (Constant) MATK 11% up
    (Constant) Fleetfoot

    Skill Lv3

    Self

    (Constant) MATK 14% up
    (Constant) Fleetfoot

    Skill Lv4

    Self

    (Constant) MATK 17% up
    (Constant) Fleetfoot

    Skill Lv5

    Self

    (Constant) MATK 20% up
    (Constant) Fleetfoot

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Lightning Rage (Op/Con)
    Skill Lv1

    Self

    (Constant) Pitchain Resistance 20% up
    (Constant) Brand Resistance 20% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 20% up x 10 turns
    (Opener) Brand Resistance 20% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv2

    Self

    (Constant) Pitchain Resistance 35% up
    (Constant) Brand Resistance 40% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 35% up x 10 turns
    (Opener) Brand Resistance 40% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv3

    Self

    (Constant) Pitchain Resistance 50% up
    (Constant) Brand Resistance 60% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 50% up x 10 turns
    (Opener) Brand Resistance 60% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv4

    Self

    (Constant) Pitchain Resistance 65% up
    (Constant) Brand Resistance 80% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 65% up x 10 turns
    (Opener) Brand Resistance 80% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv5

    Self

    (Constant) Pitchain Resistance 80% up
    (Constant) Brand Resistance 100% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 80% up x 10 turns
    (Opener) Brand Resistance 100% up x 10 turns

    All Enemies

    (Opener) Thunderchain x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    117
    224
    130
    205
    192
    157
    143
    Max※1
    74,653
    1,742
    15,653
    5,561
    7,544
    6,106
    7,039
    5,677
    Max※2
    78,559
    2,124
    16,195
    5,885
    8,010
    6,449
    7,404
    6,005

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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