King of Heroes Dinavia

  • Before Awakening
  • After Awakening
  • ©2021 H・T/K/PLNGMP

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    King of Heroes Dinavia
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    PRISMA ILLYA

    ●

    Action Skill

    Element

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns

    Front Enemy Row

    200% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    200% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns
    Skill Gauge 2% up

    Front Enemy Row

    220% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    220% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns
    Skill Gauge 4% up

    Front Enemy Row

    240% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    240% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns
    Skill Gauge 6% up

    Front Enemy Row

    260% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    260% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns
    Skill Gauge 8% up

    Front Enemy Row

    280% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    280% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    380% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns
    Skill Gauge 10% up

    Front Enemy Row

    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    400% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Dinavia Burst
    Effect

    Front Enemy

    500% Light MATK damage 3 times

    All Allies in Raid Battle

    Light Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Combat Ruler (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 10% against grounded enemies

    All Enemies

    (Opener) DEF 5% down x 15 turns
    (Opener) MDEF 5% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 10% down x 15 turns
    (Opener) MDEF 10% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 25% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 30% against grounded enemies

    All Enemies

    (Opener) DEF 25% down x 15 turns
    (Opener) MDEF 25% down x 15 turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Savior Safeguard (Op/Con)
    Skill Lv1

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 2% up

    Skill Lv2

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 4% up

    Skill Lv3

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 6% up

    Skill Lv4

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Skill Lv5

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 10% up

    Name
    Install (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) All Stats 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) All Stats 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) All Stats 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) All Stats 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) All Stats 20% up

    Name
    Thunderbolt (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Status Ailment Resistance 60% up

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Corrupt x 5 turns

    3 front Enemies *Only affects Aesir, and Jotun heroes

    (Opener) Thunderchain x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    117
    222
    130
    205
    192
    157
    145
    Max※1
    74,653
    1,742
    13,703
    4,406
    10,044
    6,106
    7,691
    5,687
    Max※2
    78,559
    2,124
    14,245
    4,730
    10,510
    6,449
    8,057
    6,014

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ©2021 H・T/K/PLNGMP

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Know the End of Your Eternal Dream!
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Frenzy x 3 turns
    Light Ring x 3 turns
    Overpower x 3 turns
    Sureshot x 3 turns
    50% damage up against Aesir x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Master x 3 turns

    Front Enemy Row

    200% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Back Enemy Row

    200% Light MATK damage *Ignores Shields *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Aesir, Human, and Jotun heroes

    All Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Light Element Resistance 40% down x 3 turns
    Reckoning x 3 turns *Only affects Aesir, Human, and Jotun heroes
    Stop x 3 turns *Only affects Aesir, Human, and Jotun heroes

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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