Jubilant Leramellia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Jubilant Leramellia
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    200% Water MATK damage
    Status Ailment Resistance 40% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    200% Water MATK damage
    Status Ailment Resistance 40% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    200% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 20% down

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    220% Water MATK damage
    Status Ailment Resistance 42% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    220% Water MATK damage
    Status Ailment Resistance 42% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    214% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 22% down

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    240% Water MATK damage
    Status Ailment Resistance 44% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    240% Water MATK damage
    Status Ailment Resistance 44% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    228% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 24% down

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    260% Water MATK damage
    Status Ailment Resistance 46% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    260% Water MATK damage
    Status Ailment Resistance 46% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    242% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 26% down

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    280% Water MATK damage
    Status Ailment Resistance 48% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    280% Water MATK damage
    Status Ailment Resistance 48% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    256% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 28% down

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    300% Water MATK damage
    Status Ailment Resistance 50% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    300% Water MATK damage
    Status Ailment Resistance 50% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    270% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 30% down

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Leramellia Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    Dark Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Shadow Clone x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front

    Name
    Venus Slayer <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest MATK

    (Constant) 10% damage up against ♀ Enemies
    (Constant) MATK 10% up

    2 Enemies with the highest ATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv2

    2 Allies with the highest MATK

    (Constant) 15% damage up against ♀ Enemies
    (Constant) MATK 15% up

    2 Enemies with the highest ATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv3

    2 Allies with the highest MATK

    (Constant) 20% damage up against ♀ Enemies
    (Constant) MATK 20% up

    2 Enemies with the highest ATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv4

    2 Allies with the highest MATK

    (Constant) 25% damage up against ♀ Enemies
    (Constant) MATK 25% up

    2 Enemies with the highest ATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv5

    2 Allies with the highest MATK

    (Constant) 30% damage up against ♀ Enemies
    (Constant) MATK 30% up

    2 Enemies with the highest ATK *Only affects ♀

    (Opener) Silence x 3 turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) MATK 10% up
    (Constant) 10% damage up against Aesir
    (Constant) 10% damage up against Humans

    Skill Lv2

    Self

    (Constant) MATK 15% up
    (Constant) 20% damage up against Aesir
    (Constant) 20% damage up against Humans

    Skill Lv3

    Self

    (Constant) MATK 20% up
    (Constant) 30% damage up against Aesir
    (Constant) 30% damage up against Humans

    Skill Lv4

    Self

    (Constant) MATK 25% up
    (Constant) 40% damage up against Aesir
    (Constant) 40% damage up against Humans

    Skill Lv5

    Self

    (Constant) MATK 30% up
    (Constant) 50% damage up against Aesir
    (Constant) 50% damage up against Humans

    Name
    Rite (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 10 turns
    (Constant) Barrage

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    115
    228
    130
    201
    192
    153
    148
    Max※1
    74,653
    2,419
    15,674
    5,561
    8,359
    6,106
    7,025
    4,524
    Max※2
    78,559
    2,801
    16,216
    5,885
    8,825
    6,449
    7,390
    4,852

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Flowers of Pure Happiness
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Embolden x 3 turns

    All Allies

    Grace x 3
    Solidarity x 3 turns
    Frenzy x 3 turns
    Resolute x 3 turns
    Solidarity rate 100% up x 1

    [On Grace]Self

    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Solidarity rate 30% up x 1

    [On Solidarity]Self

    Sureshot x 2 turns

    [On Solidarity]2 Enemies with the lowest HP

    Ill Omen *Shortens beneficial effects by 1 turn(s)

    [On Solidarity]All Enemies

    MDEF 10% down x 2 turns
    120% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the highest MATK

    200% Water MATK damage
    Status Ailment Resistance 40% down x 3 turns
    Windchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the highest ATK

    200% Water MATK damage
    Status Ailment Resistance 40% down x 3 turns
    Frostburn x 3 turns*Ignores Grace *Only affects Airborne Heroes

    All Enemies

    200% Water MATK damage
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Skill Gauge 20% down

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 10% against grounded enemies

    All Enemies

    (Opener) DEF 5% down x 15 turns
    (Opener) MDEF 5% down x 15 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 10% down x 15 turns
    (Opener) MDEF 10% down x 15 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 25% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 30% against grounded enemies

    All Enemies

    (Opener) DEF 25% down x 15 turns
    (Opener) MDEF 25% down x 15 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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