Vindicator Hel

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Hel
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 30% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    170% Dark MATK damage

    4 front Enemies

    170% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    170% Dark MATK damage

    2 front Enemies

    170% Dark MATK damage

    Front Enemy

    170% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 10% up

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 32% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    186% Dark MATK damage

    4 front Enemies

    186% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    186% Dark MATK damage

    2 front Enemies

    186% Dark MATK damage

    Front Enemy

    186% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 12% up

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 34% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    202% Dark MATK damage

    4 front Enemies

    202% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    202% Dark MATK damage

    2 front Enemies

    202% Dark MATK damage

    Front Enemy

    202% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 14% up

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 36% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    218% Dark MATK damage

    4 front Enemies

    218% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    218% Dark MATK damage

    2 front Enemies

    218% Dark MATK damage

    Front Enemy

    218% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 16% up

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 38% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    234% Dark MATK damage

    4 front Enemies

    234% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    234% Dark MATK damage

    2 front Enemies

    234% Dark MATK damage

    Front Enemy

    234% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 18% up

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 40% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    250% Dark MATK damage

    4 front Enemies

    250% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    250% Dark MATK damage

    2 front Enemies

    250% Dark MATK damage

    Front Enemy

    250% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 20% up

    Status Effects

    ●

    Limit Burst

    Name
    Chaos Lava Wing
    Effect

    Enemy with the lowest Dark Resistance

    150% Dark MATK damage

    2 Enemies with the lowest Dark Resistance

    150% Dark MATK damage

    3 Enemies with the lowest Dark Resistance

    150% Dark MATK damage

    4 Enemies with the lowest Dark Resistance

    150% Dark MATK damage

    All Enemies

    150% Dark MATK damage

    All Allied Parties

    Dark Ring x 5 turns
    All Stats 30% up x 5 turns

    All Allies

    10% Skill Drain x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv1

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 10% up

    Skill Lv2

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 15% up

    Skill Lv3

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 20% up

    Skill Lv4

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 25% up

    Skill Lv5

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 30% up

    Name
    Sky Chaos (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Dark Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Dark Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Dark Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Dark Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Dark Element damage 30% up

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Dark element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    119
    226
    130
    205
    192
    150
    145
    Max※1
    74,653
    3,118
    18,564
    5,561
    8,379
    6,106
    4,403
    4,515
    Max※2
    78,559
    3,500
    19,105
    5,885
    8,845
    6,449
    4,768
    4,843

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Deathly Darkness
    Effect

    Self

    Dark Ring x 3 turns
    Shadow Clone x 3 turns
    Grace x 3

    [On Grace]Self

    Master x 2 turns
    Frenzy x 2 turns
    Berserk x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    All Enemies

    Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    MDEF 30% down x 3 turns
    Dark Element Resistance 20% down x 3 turns
    Skill Gauge 20% down
    170% Dark MATK damage

    4 front Enemies

    170% Dark MATK damage
    Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    170% Dark MATK damage

    2 front Enemies

    170% Dark MATK damage

    Front Enemy

    170% Dark MATK damage

    All Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Overpower x 3 turns
    Skill Gauge 10% up

    ●

    Limit Burst

    Name
    Chaos Last Wing
    Effect

    Enemy with the lowest Dark Resistance

    300% Dark MATK damage

    2 Enemies with the lowest Dark Resistance

    300% Dark MATK damage

    3 Enemies with the lowest Dark Resistance

    300% Dark MATK damage

    4 Enemies with the lowest Dark Resistance

    300% Dark MATK damage

    All Enemies

    300% Dark MATK damage
    Skill Gauge 50% down

    All Allied Parties

    Dark Ring x 5 turns
    All Stats 30% up x 5 turns

    All Allies

    10% Skill Drain x 5 turns
    Skill Gauge 10% up

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Hell Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 10% against Light element enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Opener) Corrupt x 5 turns
    (Constant) MDEF 8% down

    Materials Needed

    Skill Crystal (Dark) ×50

    Warning Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Hell Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 15% against Light element enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Opener) Corrupt x 5 turns
    (Constant) MDEF 11% down

    Materials Needed

    Skill Crystal (Dark) ×100

    Warning Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Hell Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 20% against Light element enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Opener) Corrupt x 5 turns
    (Constant) MDEF 14% down

    Materials Needed

    Skill Crystal (Dark) ×150

    Warning Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Hell Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 25% against Light element enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Opener) Corrupt x 5 turns
    (Constant) MDEF 17% down

    Materials Needed

    Skill Crystal (Dark) ×200

    Warning Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Hell Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 30% against Light element enemies

    All Enemies

    (Opener) Underworld Shot x 5 turns
    (Opener) Corrupt x 5 turns
    (Constant) MDEF 20% down

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Armed (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Armed *Dark element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Dark) ×300

    Warning Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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