Vindicator Hel
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Basic Info
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Action Skill
Element
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
170% Dark MATK damage
4 front Enemies
170% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
170% Dark MATK damage
2 front Enemies
170% Dark MATK damage
Front Enemy
170% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 10% up
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 32% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
186% Dark MATK damage
4 front Enemies
186% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
186% Dark MATK damage
2 front Enemies
186% Dark MATK damage
Front Enemy
186% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 12% up
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 34% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
202% Dark MATK damage
4 front Enemies
202% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
202% Dark MATK damage
2 front Enemies
202% Dark MATK damage
Front Enemy
202% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 14% up
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 36% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
218% Dark MATK damage
4 front Enemies
218% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
218% Dark MATK damage
2 front Enemies
218% Dark MATK damage
Front Enemy
218% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 16% up
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 38% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
234% Dark MATK damage
4 front Enemies
234% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
234% Dark MATK damage
2 front Enemies
234% Dark MATK damage
Front Enemy
234% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 18% up
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 40% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
250% Dark MATK damage
4 front Enemies
250% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
250% Dark MATK damage
2 front Enemies
250% Dark MATK damage
Front Enemy
250% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 20% up
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Limit Burst
Enemy with the lowest Dark Resistance
150% Dark MATK damage
2 Enemies with the lowest Dark Resistance
150% Dark MATK damage
3 Enemies with the lowest Dark Resistance
150% Dark MATK damage
4 Enemies with the lowest Dark Resistance
150% Dark MATK damage
All Enemies
150% Dark MATK damage
All Allied Parties
Dark Ring x 5 turns
All Stats 30% up x 5 turns
All Allies
10% Skill Drain x 5 turns
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 10% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 15% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 20% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 25% up
3 Enemies with the lowest MDEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 30% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Dark Element damage 10% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Dark Element damage 15% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Dark Element damage 20% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Dark Element damage 25% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Dark Element damage 30% up
All Allies
(Constant) Apocalypse Liberation
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Jester Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Technique Orb
Fox Orb
Butterfly Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Aurora Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Glacier Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Mars Orb
Eclipse Orb
Unicorn Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Saturn Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Dark Ring x 3 turns
Shadow Clone x 3 turns
Grace x 3
[On Grace]Self
Master x 2 turns
Frenzy x 2 turns
Berserk x 2 turns
Skill Gauge 10% up
Recover 10% of max HP
All Enemies
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 30% down x 3 turns
Dark Element Resistance 20% down x 3 turns
Skill Gauge 20% down
170% Dark MATK damage
4 front Enemies
170% Dark MATK damage
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
170% Dark MATK damage
2 front Enemies
170% Dark MATK damage
Front Enemy
170% Dark MATK damage
All Allies
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Overpower x 3 turns
Skill Gauge 10% up
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Limit Burst
Enemy with the lowest Dark Resistance
300% Dark MATK damage
2 Enemies with the lowest Dark Resistance
300% Dark MATK damage
3 Enemies with the lowest Dark Resistance
300% Dark MATK damage
4 Enemies with the lowest Dark Resistance
300% Dark MATK damage
All Enemies
300% Dark MATK damage
Skill Gauge 50% down
All Allied Parties
Dark Ring x 5 turns
All Stats 30% up x 5 turns
All Allies
10% Skill Drain x 5 turns
Skill Gauge 10% up
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 10% against Light element enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Opener) Corrupt x 5 turns
(Constant) MDEF 8% down
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 15% against Light element enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Opener) Corrupt x 5 turns
(Constant) MDEF 11% down
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 20% against Light element enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Opener) Corrupt x 5 turns
(Constant) MDEF 14% down
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 25% against Light element enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Opener) Corrupt x 5 turns
(Constant) MDEF 17% down
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 30% against Light element enemies
All Enemies
(Opener) Underworld Shot x 5 turns
(Opener) Corrupt x 5 turns
(Constant) MDEF 20% down
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Armed
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.