Shuna

  • © Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Shuna
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    That Time I Got Reincarnated as a Slime

    ●

    Action Skill

    Element

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    Skill Gauge 10% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    230% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    230% Light MATK damage
    MDEF 20% down x 3 turns

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    HP 10% up x 3 turns
    Skill Gauge 12% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    250% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    DEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    250% Light MATK damage
    MDEF 20% down x 3 turns

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    HP 10% up x 3 turns
    Skill Gauge 14% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    270% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    DEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    270% Light MATK damage
    MDEF 20% down x 3 turns

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    HP 10% up x 3 turns
    Skill Gauge 16% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    290% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    DEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    290% Light MATK damage
    MDEF 20% down x 3 turns

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    HP 10% up x 3 turns
    Skill Gauge 18% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    310% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    DEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    310% Light MATK damage
    MDEF 20% down x 3 turns

    Name
    Holy Bell
    Effect

    All Allies

    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Recover 30% of max HP
    HP 10% up x 3 turns
    Skill Gauge 20% up
    MATK 30% up x 3 turns
    ATK 30% up x 3 turns

    Ally with the highest MATK

    Skill Gauge 10% up
    Master x 3 turns

    All Enemies

    330% Light MATK damage
    Skill Gauge 20% down
    MDEF 20% down x 3 turns
    DEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    3 Enemies with the highest HP

    330% Light MATK damage
    MDEF 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Naming (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Constant) All Stats 30% up

    Name
    Reflect Grant (Op/Con)
    Skill Lv1

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 8% up

    Skill Lv2

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 11% up

    Skill Lv3

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 14% up

    Skill Lv4

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 17% up

    Skill Lv5

    Self

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    3 Allies with the lowest HP

    (Constant) HP 20% up

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    117
    215
    131
    210
    192
    157
    145
    Max※1
    62,418
    2,018
    11,748
    4,874
    7,319
    5,112
    6,421
    3,801
    Max※2
    66,324
    2,386
    12,271
    5,212
    7,804
    5,454
    6,786
    4,128

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main