Rimuru Tempest

  • Before Awakening
  • After Awakening
  • © Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Rimuru Tempest
    Type
    Race
    Therian
    Gender
    ???
    Collab
    That Time I Got Reincarnated as a Slime

    ●

    Action Skill

    Element

    Name
    Gluttony
    Effect

    All Enemies

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes

    3 Enemies with the highest HP

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Name
    Gluttony
    Effect

    All Enemies

    170% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes
    MDEF 10% down x 3 turns

    3 Enemies with the highest HP

    170% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    170% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Name
    Gluttony
    Effect

    All Enemies

    190% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes
    MDEF 15% down x 3 turns

    3 Enemies with the highest HP

    190% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    190% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Name
    Gluttony
    Effect

    All Enemies

    210% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes
    MDEF 20% down x 3 turns

    3 Enemies with the highest HP

    210% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    210% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Name
    Gluttony
    Effect

    All Enemies

    230% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes
    MDEF 25% down x 3 turns

    3 Enemies with the highest HP

    230% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    230% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Name
    Gluttony
    Effect

    All Enemies

    250% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes
    MDEF 30% down x 3 turns

    3 Enemies with the highest HP

    250% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    250% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    3 Allies with the highest MATK

    Overpower x 3 turns

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Grounded Allies

    (Opener) Skill Gauge 2% up
    (Constant) ATK 2% up
    (Constant) MATK 2% up

    Skill Lv2

    All Grounded Allies

    (Opener) Skill Gauge 4% up
    (Constant) ATK 4% up
    (Constant) MATK 4% up

    Skill Lv3

    All Grounded Allies

    (Opener) Skill Gauge 6% up
    (Constant) ATK 6% up
    (Constant) MATK 6% up

    Skill Lv4

    All Grounded Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 8% up
    (Constant) MATK 8% up

    Skill Lv5

    All Grounded Allies

    (Opener) Skill Gauge 10% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Name
    Lightning Flare (Op/Con)
    Skill Lv1

    Self

    (Constant) All Stats 8% up

    2 Enemies with the lowest Water Resistance *Only affects Elf, Therian, and Beast heroes

    (Opener) Thunderchain x 3 turns
    (Opener) Flamebound x 3 turns

    Skill Lv2

    Self

    (Constant) All Stats 11% up

    2 Enemies with the lowest Water Resistance *Only affects Elf, Therian, and Beast heroes

    (Opener) Thunderchain x 3 turns
    (Opener) Flamebound x 3 turns

    Skill Lv3

    Self

    (Constant) All Stats 14% up

    2 Enemies with the lowest Water Resistance *Only affects Elf, Therian, and Beast heroes

    (Opener) Thunderchain x 3 turns
    (Opener) Flamebound x 3 turns

    Skill Lv4

    Self

    (Constant) All Stats 17% up

    2 Enemies with the lowest Water Resistance *Only affects Elf, Therian, and Beast heroes

    (Opener) Thunderchain x 3 turns
    (Opener) Flamebound x 3 turns

    Skill Lv5

    Self

    (Constant) All Stats 20% up

    2 Enemies with the lowest Water Resistance *Only affects Elf, Therian, and Beast heroes

    (Opener) Thunderchain x 3 turns
    (Opener) Flamebound x 3 turns

    Name
    Heretical Aqua (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Therians
    (Constant) Water Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Therians
    (Constant) Water Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Therians
    (Constant) Water Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Therians
    (Constant) Water Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Therians
    (Constant) Water Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    106
    226
    132
    208
    192
    158
    145
    Max※1
    62,418
    1,987
    11,793
    4,879
    7,307
    5,112
    6,425
    3,801
    Max※2
    66,324
    2,354
    12,316
    5,217
    7,792
    5,454
    6,790
    4,128

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • © Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Beelzebuth
    Effect

    All Enemies

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns *Only affects Elf, Therian, and Beast heroes
    Vortex x 3 turns *Only affects Elf, Therian, and Beast heroes

    3 Enemies with the highest HP

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    150% Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    2 front Allies

    Water Ring x 3 turns*Only affects Water Element Heroes

    2 Allies with the highest MATK

    Frenzy x 3 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 5

    Name
    Raphael (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Status Ailment Resistance 14% up x 5 turns
    (Opener) Skill Gauge 2% up
    (Constant) HP 4% up
    (Constant) ATK 4% up
    (Constant) MATK 4% up
    (Constant) DEF 4% up
    (Constant) MDEF 4% up
    (Constant) Damage up 4% against airborne enemies
    (Constant) Damage up 4% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×50

    Soul Rune ×150

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 5% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 5% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 5% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Raphael (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Status Ailment Resistance 28% up x 5 turns
    (Opener) Skill Gauge 4% up
    (Constant) HP 8% up
    (Constant) ATK 8% up
    (Constant) MATK 8% up
    (Constant) DEF 8% up
    (Constant) MDEF 8% up
    (Constant) Damage up 8% against airborne enemies
    (Constant) Damage up 8% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×100

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Friend Token ×150

    ●

    Awakening Lv 11

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Friend Token ×150

    ●

    Awakening Lv 12

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Friend Token ×150

    ●

    Awakening Lv 13

    Name
    Raphael (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Status Ailment Resistance 42% up x 5 turns
    (Opener) Skill Gauge 6% up
    (Constant) HP 12% up
    (Constant) ATK 12% up
    (Constant) MATK 12% up
    (Constant) DEF 12% up
    (Constant) MDEF 12% up
    (Constant) Damage up 12% against airborne enemies
    (Constant) Damage up 12% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×100

    Arena Token ×1000

    Friend Token ×500

    ●

    Awakening Lv 14

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 10% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Guild Token ×200

    ●

    Awakening Lv 15

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 10% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Guild Token ×200

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 10% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Guild Token ×200

    ●

    Awakening Lv 17

    Name
    Raphael (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Status Ailment Resistance 56% up x 5 turns
    (Opener) Skill Gauge 8% up
    (Constant) HP 16% up
    (Constant) ATK 16% up
    (Constant) MATK 16% up
    (Constant) DEF 16% up
    (Constant) MDEF 16% up
    (Constant) Damage up 16% against airborne enemies
    (Constant) Damage up 16% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×150

    Soul Rune ×100

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 22

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 23

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 24

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 26

    Name
    Raphael (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Skill Gauge 10% up
    (Constant) HP 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up
    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×200

    Soul Rune ×300

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Guild Token ×50

    ●

    Awakening Lv 28

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 20% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Guild Token ×50

    ●

    Awakening Lv 29

    Name
    Resist Gravity (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Gravity Field Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Soul Rune ×200

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 30

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 20% up

    Materials Needed

    Skill Crystal (Water) ×20

    Guild Token ×200

    Friend Token ×200

    ●

    Awakening Lv 31

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 20% up

    Materials Needed

    Skill Crystal (Water) ×20

    Guild Token ×200

    Friend Token ×200

    ●

    Awakening Lv 32

    Name
    Resist Gravity (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Gravity Field Resistance 40% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×200

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 33

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Guild Token ×300

    Friend Token ×300

    ●

    Awakening Lv 34

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Guild Token ×300

    Friend Token ×300

    ●

    Awakening Lv 35

    Name
    Resist Gravity (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Gravity Field Resistance 60% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×200

    Guild Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 36

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×400

    Friend Token ×400

    ●

    Awakening Lv 37

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 25% up

    Materials Needed

    Skill Crystal (Water) ×40

    Guild Token ×400

    Friend Token ×400

    ●

    Awakening Lv 38

    Name
    Resist Gravity (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Gravity Field Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×150

    Soul Rune ×200

    Guild Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 39

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 25% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Friend Token ×250

    ●

    Awakening Lv 40

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 25% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Friend Token ×250

    ●

    Awakening Lv 41

    Name
    Resist Gravity (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Gravity Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×200

    Soul Rune ×500

    Arena Token ×1500

    Friend Token ×1000

    ●

    Awakening Lv 42

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 43

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 44

    Name
    Resist Mist (Constant)
    Skill Lv
    1
    Effect

    Self

    (Constant) Mist Field Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Soul Rune ×300

    Arena Token ×500

    Friend Token ×300

    ●

    Awakening Lv 45

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Friend Token ×100

    ●

    Awakening Lv 46

    Name
    Evade Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) EVA 30% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Friend Token ×100

    ●

    Awakening Lv 47

    Name
    Resist Mist (Constant)
    Skill Lv
    2
    Effect

    Self

    (Constant) Mist Field Resistance 40% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×300

    Arena Token ×500

    Friend Token ×300

    ●

    Awakening Lv 48

    Name
    Speed Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) SPD 30% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 49

    Name
    Aim Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ACC 30% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 50

    Name
    Resist Mist (Constant)
    Skill Lv
    3
    Effect

    Self

    (Constant) Mist Field Resistance 60% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×300

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 51

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Guild Token ×200

    ●

    Awakening Lv 52

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Guild Token ×200

    ●

    Awakening Lv 53

    Name
    Resist Mist (Constant)
    Skill Lv
    4
    Effect

    Self

    (Constant) Mist Field Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×150

    Soul Rune ×300

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 54

    Name
    Mind Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MDEF 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 55

    Name
    Evade Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) EVA 35% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Guild Token ×250

    ●

    Awakening Lv 56

    Name
    Resist Mist (Constant)
    Skill Lv
    5
    Effect

    Self

    (Constant) Mist Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×200

    Soul Rune ×700

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 57

    Name
    Speed Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) SPD 35% up

    Materials Needed

    Skill Crystal (Water) ×10

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 58

    Name
    Aim Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ACC 35% up

    Materials Needed

    Skill Crystal (Water) ×10

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 59

    Name
    Resist Void (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Void Field Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Soul Rune ×400

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 60

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Guild Token ×200

    Friend Token ×200

    ●

    Awakening Lv 61

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Water) ×20

    Guild Token ×200

    Friend Token ×200

    ●

    Awakening Lv 62

    Name
    Resist Void (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Void Field Resistance 40% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×500

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 63

    Name
    Mind Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MDEF 24% up

    Materials Needed

    Skill Crystal (Water) ×30

    Guild Token ×300

    Friend Token ×300

    ●

    Awakening Lv 64

    Name
    Evade Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) EVA 40% up

    Materials Needed

    Skill Crystal (Water) ×30

    Guild Token ×300

    Friend Token ×300

    ●

    Awakening Lv 65

    Name
    Resist Void (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Void Field Resistance 60% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×500

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 66

    Name
    Speed Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) SPD 40% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 67

    Name
    Aim Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ACC 40% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 68

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 69

    Name
    Resist Void (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Void Field Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×150

    Soul Rune ×500

    Arena Token ×1000

    Friend Token ×500

    ●

    Awakening Lv 70

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Friend Token ×250

    ●

    Awakening Lv 71

    Name
    Mind Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MDEF 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Friend Token ×250

    ●

    Awakening Lv 72

    Name
    Evade Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) EVA 45% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×500

    Friend Token ×250

    ●

    Awakening Lv 73

    Name
    Resist Void (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Void Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×200

    Soul Rune ×800

    Arena Token ×1500

    Friend Token ×1000

    ●

    Awakening Lv 74

    Name
    Speed Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) SPD 45% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 75

    Name
    Aim Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ACC 45% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 76

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 77

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×50

    ●

    Awakening Lv 78

    Name
    Resist Lost (Constant)
    Skill Lv
    1
    Effect

    Self

    (Constant) Lost Field Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Soul Rune ×600

    Arena Token ×500

    Friend Token ×300

    ●

    Awakening Lv 79

    Name
    Mind Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MDEF 30% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 80

    Name
    Evade Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) EVA 50% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 81

    Name
    Speed Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) SPD 50% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 82

    Name
    Aim Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ACC 50% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 83

    Name
    Resist Lost (Constant)
    Skill Lv
    2
    Effect

    Self

    (Constant) Lost Field Resistance 40% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×600

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 84

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 5% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 85

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 4% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 86

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 10% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 87

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×300

    Guild Token ×150

    ●

    Awakening Lv 88

    Name
    Resist Lost (Constant)
    Skill Lv
    3
    Effect

    Self

    (Constant) Lost Field Resistance 60% up

    Materials Needed

    Skill Crystal (Water) ×100

    Soul Rune ×600

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 89

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 90

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 8% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 91

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 20% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 92

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 10% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×400

    Friend Token ×200

    ●

    Awakening Lv 93

    Name
    Resist Lost (Constant)
    Skill Lv
    4
    Effect

    Self

    (Constant) Lost Field Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×150

    Soul Rune ×600

    Arena Token ×1000

    Friend Token ×500

    ●

    Awakening Lv 94

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 95

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 14% up

    Materials Needed

    Skill Crystal (Water) ×50

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 96

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 16% up

    Materials Needed

    Skill Crystal (Water) ×50

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 97

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 98

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 99

    Name
    Resist Lost (Constant)
    Skill Lv
    5
    Effect

    Self

    (Constant) Lost Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×200

    Soul Rune ×900

    Guild Token ×1500

    Friend Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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