Festive Randvitter

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Festive Randvitter
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    150% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    150% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 30% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    168% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    168% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 32% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns
    Skill Gauge 2% up

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    186% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    186% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 34% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns
    Skill Gauge 4% up

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    204% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    204% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 36% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns
    Skill Gauge 6% up

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    222% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    222% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 38% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns
    Skill Gauge 8% up

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    240% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    240% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 40% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns
    Skill Gauge 10% up

    Status Effects

    ●

    Limit Burst

    Name
    Flamme de Gateau Noel
    Effect

    All Enemies

    600% Fire MATK damage

    All Allied Parties

    Damage up 50% against grounded enemies x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Apocalypse Armed (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Armed *Fire element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Name
    Strong Protection (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 3% up

    Skill Lv2

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 6% up

    Skill Lv3

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 9% up

    Skill Lv4

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 12% up

    Skill Lv5

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 15% up

    Name
    Flame Breaker (Con.)
    Skill Lv1

    All Grounded Allies

    (Constant) 8% damage up against Jotun
    (Constant) Fire Element damage 8% up

    Skill Lv2

    All Grounded Allies

    (Constant) 11% damage up against Jotun
    (Constant) Fire Element damage 11% up

    Skill Lv3

    All Grounded Allies

    (Constant) 14% damage up against Jotun
    (Constant) Fire Element damage 14% up

    Skill Lv4

    All Grounded Allies

    (Constant) 17% damage up against Jotun
    (Constant) Fire Element damage 17% up

    Skill Lv5

    All Grounded Allies

    (Constant) 20% damage up against Jotun
    (Constant) Fire Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,657
    87
    257
    127
    211
    178
    154
    130
    Max※1
    82,566
    2,991
    16,801
    5,554
    7,575
    5,445
    6,376
    4,464
    Max※2
    86,472
    3,373
    17,343
    5,877
    8,041
    5,787
    6,741
    4,791

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Etoile de Noel
    Effect

    3 Enemies with the highest MATK

    150% Fire MATK damage *Ignores Barriers
    Brainwash x 3 turns *Only affects Human, Elf, and Therian heroes

    [On Brainwash] 3 Enemies with the lowest HP

    Stoneskin x 1 turn
    Skill Gauge 10% up

    All Enemies

    150% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Elf, and Therian heroes
    MDEF 30% down x 3 turns

    All Allies

    Recover 30% of max HP
    Quick x 3 turns
    Fire Ring x 3 turns

    ●

    Limit Burst

    Name
    Candle Crash
    Effect

    All Enemies

    1000% Fire MATK damage
    Fire Element Resistance 20% down x 3 turns

    All Allied Parties

    Damage up 50% against grounded enemies x 5 turns

    All Allies

    Skill Gauge 10% up
    Shadow Clone x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 8% against airborne enemies
    (Constant) Damage up 10% against grounded enemies

    All Enemies

    (Opener) DEF 5% down x 15 turns
    (Opener) MDEF 5% down x 15 turns

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 11% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 10% down x 15 turns
    (Opener) MDEF 10% down x 15 turns

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 14% against airborne enemies
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 17% against airborne enemies
    (Constant) Damage up 25% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 30% against grounded enemies

    All Enemies

    (Opener) DEF 25% down x 15 turns
    (Opener) MDEF 25% down x 15 turns

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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