Narberal Gamma

  • Before Awakening
  • After Awakening
  • ©Kugane Maruyama, PUBLISHED BY KADOKAWA CORPORATION/OVERLORD3PARTNERS

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Narberal Gamma
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    Overlord

    ●

    Action Skill

    Element

    Name
    Chain Dragon Lightning!
    Effect

    Self

    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    100% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    180% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Name
    Chain Dragon Lightning!
    Effect

    Self

    MATK 5% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    MATK 5% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    110% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    200% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Name
    Chain Dragon Lightning!
    Effect

    Self

    MATK 10% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    MATK 10% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    120% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    220% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Name
    Chain Dragon Lightning!
    Effect

    Self

    MATK 15% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    MATK 15% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    130% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    240% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Name
    Chain Dragon Lightning!
    Effect

    Self

    MATK 20% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    MATK 20% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    140% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    260% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Name
    Chain Dragon Lightning!
    Effect

    Self

    MATK 25% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    MATK 25% up x 3 turns
    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    150% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    280% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 8% up

    Skill Lv2

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 11% up

    Skill Lv3

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 14% up

    Skill Lv4

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 17% up

    Skill Lv5

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Name
    Powerful Fighting Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) All Stats 4% up

    Skill Lv2

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) All Stats 8% up

    Skill Lv3

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) All Stats 12% up

    Skill Lv4

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) All Stats 16% up

    Skill Lv5

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) All Stats 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,195
    72
    225
    126
    188
    193
    124
    120
    Max※1
    48,265
    2,383
    12,175
    4,789
    7,289
    6,683
    3,719
    3,872
    Max※2
    51,751
    2,755
    12,700
    5,102
    7,749
    7,070
    4,103
    4,222

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sky Orb

    Magic Orb

    Agility Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Hunter Orb

    Knowledge Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Hunter Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Luxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsky Orb

    Corvus Orb

    Lacerta Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Jupiter Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Jupiter Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Jupiter Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Resurrection Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Resurrection Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Resurrection Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ©Kugane Maruyama, PUBLISHED BY KADOKAWA CORPORATION/OVERLORD3PARTNERS

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Chain Dragon Lightning!
    Effect

    Self

    Frenzy x 3 turns
    Shadow Clone x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Shadow Clone x 3 turns

    Back Enemy Row

    100% Light MATK damage 2 times
    Light Wound x 3 turns

    All Enemies

    180% Light MATK damage
    Fear x 3 turns *Only affects Airborne Heroes
    Paralyze x 3 turns *Only affects Airborne Heroes

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Holy Domination <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 8% up

    3 Allies with the lowest Dark Resistance

    (Constant) Dark Element Resistance 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Love Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Holy Domination <3> (Con.)
    Skill Lv
    2
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 11% up

    3 Allies with the lowest Dark Resistance

    (Constant) Dark Element Resistance 11% up

    Materials Needed

    Skill Crystal (Light) ×100

    Love Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Holy Domination <3> (Con.)
    Skill Lv
    3
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 14% up

    3 Allies with the lowest Dark Resistance

    (Constant) Dark Element Resistance 14% up

    Materials Needed

    Skill Crystal (Light) ×150

    Love Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Holy Domination <3> (Con.)
    Skill Lv
    4
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 17% up

    3 Allies with the lowest Dark Resistance

    (Constant) Dark Element Resistance 17% up

    Materials Needed

    Skill Crystal (Light) ×200

    Love Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Holy Domination <3> (Con.)
    Skill Lv
    5
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 20% up

    3 Allies with the lowest Dark Resistance

    (Constant) Dark Element Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×300

    Love Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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