Catalyst Alfana
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Basic Info
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Action Skill
Element
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
160% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
160% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
180% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
180% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
110% Light MATK damage
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
200% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
200% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
120% Light MATK damage
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
220% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
220% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
130% Light MATK damage
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
240% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
240% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
140% Light MATK damage
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
260% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
260% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
Front Enemy
150% Light MATK damage
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Limit Burst
All Enemies
20% MATK damage 10 times
All Allied Parties
MATK 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light MATK damage 5 times
All Allies in Raid Battle
Light Element damage 20% up x 30 seconds
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 3% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 6% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 9% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 12% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 15% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 8% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 11% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 14% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 17% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Thief Orb
Knowledge Orb
Snake Orb
Butterfly Orb
Steed Orb
Bluefruit Orb
Mage Orb
Knowledge Orb
Fox Orb
Lizard Orb
Wyrm Orb
Bluefruit Orb
Noxland Orb
Moon Orb
Wind Orb
Storm Orb
Duskmist Orb
Bluewyrm Orb
Noxsea Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxeye Orb
Bluewyrm Orb
Noxland Orb
Corvus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Bluewyrm Orb
Witch Orb
Glacier Orb
Mercury Orb
Venus Orb
Newmoon Orb
Mermaid Orb
Sage Orb
Aurora Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Mermaid Orb
Valor Orb
Miko Orb
Venus Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
King Orb
Lust Orb
Mars Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
King Orb
Lust Orb
Venus Orb
Jupiter Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Valorous King Orb
Destructive King Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
All Allies
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
One of the below effects will activate randomly
▼Effects
- Frenzy x 3 turns
- Stoneskin x 3 turns
- Master x 3 turns
- Feint x 3 turns
- Status Ailment Resistance 50% up x 3 turns
Light Ring x 3 turns
Random Enemy
160% Light MATK damage
Stop x 3 turns *Only affects Aesir, Elf, and Jotun heroes
All Enemies
160% Light MATK damage
Confuse x 3 turns *Only affects Aesir, Elf, and Jotun heroes
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 front Enemies
(Opener) Reckoning x 5 turns
(Opener) Light Wound x 5 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 front Enemies
(Opener) Reckoning x 5 turns
(Opener) Light Wound x 5 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 front Enemies
(Opener) Reckoning x 5 turns
(Opener) Light Wound x 5 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 front Enemies
(Opener) Reckoning x 5 turns
(Opener) Light Wound x 5 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 front Enemies
(Opener) Reckoning x 5 turns
(Opener) Light Wound x 5 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.