Catalyst Elineige

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Elineige
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Frozen Glory
    Effect

    All Allies

    60% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    120% Water MATK damage

    Enemy with the highest ATK

    150% Water MATK damage

    Enemy with the highest DEF

    150% Water MATK damage

    Enemy with the highest SPD

    150% Water MATK damage

    Name
    Frozen Glory
    Effect

    All Allies

    62% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    140% Water MATK damage

    Enemy with the highest ATK

    170% Water MATK damage

    Enemy with the highest DEF

    170% Water MATK damage

    Enemy with the highest SPD

    170% Water MATK damage

    Name
    Frozen Glory
    Effect

    All Allies

    64% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    160% Water MATK damage

    Enemy with the highest ATK

    190% Water MATK damage

    Enemy with the highest DEF

    190% Water MATK damage

    Enemy with the highest SPD

    190% Water MATK damage

    Name
    Frozen Glory
    Effect

    All Allies

    66% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    180% Water MATK damage

    Enemy with the highest ATK

    210% Water MATK damage

    Enemy with the highest DEF

    210% Water MATK damage

    Enemy with the highest SPD

    210% Water MATK damage

    Name
    Frozen Glory
    Effect

    All Allies

    68% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    200% Water MATK damage

    Enemy with the highest ATK

    230% Water MATK damage

    Enemy with the highest DEF

    230% Water MATK damage

    Enemy with the highest SPD

    230% Water MATK damage

    Name
    Frozen Glory
    Effect

    All Allies

    70% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    220% Water MATK damage

    Enemy with the highest ATK

    250% Water MATK damage

    Enemy with the highest DEF

    250% Water MATK damage

    Enemy with the highest SPD

    250% Water MATK damage

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Elineige Burst
    Effect

    Front Enemy

    500% Water MATK damage 5 times

    All Allies in Raid Battle

    Water Element damage 10% up x 30 seconds

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Blood Spiller (Con.)
    Skill Lv1

    All Allies

    (Constant) ATK 8% up
    (Constant) MATK 8% up
    (Constant) 8% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) ATK 11% up
    (Constant) MATK 11% up
    (Constant) 11% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) ATK 14% up
    (Constant) MATK 14% up
    (Constant) 14% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) ATK 17% up
    (Constant) MATK 17% up
    (Constant) 17% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) 20% damage up against Beasts

    Name
    Flame Protection <3> (Con.)
    Skill Lv1

    3 Allies with the lowest Fire Resistance

    (Constant) Fire Element Resistance 3% up

    Skill Lv2

    3 Allies with the lowest Fire Resistance

    (Constant) Fire Element Resistance 6% up

    Skill Lv3

    3 Allies with the lowest Fire Resistance

    (Constant) Fire Element Resistance 9% up

    Skill Lv4

    3 Allies with the lowest Fire Resistance

    (Constant) Fire Element Resistance 12% up

    Skill Lv5

    3 Allies with the lowest Fire Resistance

    (Constant) Fire Element Resistance 15% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,553
    78
    261
    131
    228
    170
    157
    130
    Max※1
    59,897
    3,677
    12,952
    6,808
    9,406
    5,483
    6,877
    5,049
    Max※2
    63,719
    4,063
    13,494
    7,136
    9,877
    5,830
    7,234
    5,376

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Butterfly Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Fox Orb

    Butterfly Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Glacier Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Lust Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Space Time Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Frozen Glory
    Effect

    All Allies

    60% ATK/MATK Shield x 3 turns

    All Enemies

    Water Wound x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    Freeze x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
    MDEF 30% down x 3 turns
    120% Water MATK damage

    Enemy with the highest ATK

    150% Water MATK damage

    Enemy with the highest DEF

    150% Water MATK damage

    Enemy with the highest SPD

    150% Water MATK damage

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 3% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 6% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 9% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 12% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 15% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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