Vindicator Mani

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Mani
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns

    All Enemies

    MDEF 50% down x 3 turns
    200% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    150% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    150% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    150% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns
    Skill Gauge 2% up

    All Enemies

    MDEF 50% down x 3 turns
    220% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    170% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    170% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    170% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns
    Skill Gauge 4% up

    All Enemies

    MDEF 50% down x 3 turns
    240% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    190% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    190% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    190% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns
    Skill Gauge 6% up

    All Enemies

    MDEF 50% down x 3 turns
    260% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    210% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    210% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    210% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns
    Skill Gauge 8% up

    All Enemies

    MDEF 50% down x 3 turns
    280% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    230% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    230% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    230% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Name
    Twin Dreams Evermore
    Effect

    All Allies

    Damage up 30% against Light element enemies x 3 turns
    Light Element Wall x 3 turns
    All Stats 20% up x 3 turns
    Master x 3 turns
    Berserk x 3 turns
    Skill Gauge 10% up

    All Enemies

    MDEF 50% down x 3 turns
    300% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest ATK

    250% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    250% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    2 Enemies with the highest HP

    250% Dark MATK damage *Ignores Counterattacks
    Sleep x 3 turns *Only affects Airborne Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Nox Pupa
    Effect

    All Enemies

    100% Dark MATK damage 5 times

    4 Enemies with the lowest Dark Resistance

    100% Dark MATK damage

    3 Enemies with the lowest Dark Resistance

    100% Dark MATK damage

    2 Enemies with the lowest Dark Resistance

    100% Dark MATK damage

    Enemy with the lowest Dark Resistance

    100% Dark MATK damage

    Enemy with the lowest HP

    Concentrated Fire x 5 turns

    All Allied Parties

    Dark Ring x 5 turns
    Shadow Clone x 5 turns

    All Allies

    ATK/MATK Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 50% of max HP

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Chaos Blood (Con.)
    Skill Lv1

    Self

    (Constant) Dark Element damage 22% up
    (Constant) 22% damage up against Humans

    Skill Lv2

    Self

    (Constant) Dark Element damage 29% up
    (Constant) 29% damage up against Humans

    Skill Lv3

    Self

    (Constant) Dark Element damage 36% up
    (Constant) 36% damage up against Humans

    Skill Lv4

    Self

    (Constant) Dark Element damage 43% up
    (Constant) 43% damage up against Humans

    Skill Lv5

    Self

    (Constant) Dark Element damage 50% up
    (Constant) 50% damage up against Humans

    Name
    Cross Holder (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) Damage up 3% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Damage up 6% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 9% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 12% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 15% against airborne enemies

    Name
    Apocalypse Armed (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Armed *Dark element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,393
    91
    267
    130
    205
    179
    127
    172
    Max※1
    68,206
    2,873
    13,882
    5,670
    8,567
    6,210
    4,797
    7,929
    Max※2
    72,070
    3,239
    14,386
    5,999
    9,044
    6,560
    5,150
    8,302

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Fox Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Squirrel Orb

    Wyrm Orb

    Bluefruit Orb

    Noxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Moby Orb

    Ursus Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Sloth Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Holy Bear Orb (Dwarf)

    Wicked Bear Orb (Dwarf)

    Holy Fox Orb (Dwarf)

    Wicked Fox Orb (Dwarf)

    Holy Ox Orb (Dwarf)

    Wicked Ox Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

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