Great Sage Morphea

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Great Sage Morphea
    Type
    Race
    Dwarf
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 20% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns

    4 back Enemies

    180% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    180% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    200% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 22% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns
    DEF 10% down x 3 turns

    4 back Enemies

    200% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    200% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    220% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 24% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns
    DEF 20% down x 3 turns

    4 back Enemies

    220% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    220% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    240% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 26% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns
    DEF 30% down x 3 turns

    4 back Enemies

    240% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    240% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    260% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 28% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns
    DEF 40% down x 3 turns

    4 back Enemies

    260% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    260% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    280% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 30% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns
    DEF 50% down x 3 turns

    4 back Enemies

    280% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    280% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    300% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Morphea Burst
    Effect

    All Allies in Raid Battle

    Water Element damage 20% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Quick x 10 turns
    Boon *Extends beneficial effects by 1 turn(s)

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Retrospective Wisdom (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Constant) Water Element damage 20% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Constant) Water Element damage 25% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Constant) Water Element damage 30% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Constant) Water Element damage 35% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Constant) Water Element damage 40% up

    Name
    Ground Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 8% up

    3 back Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 11% up

    3 back Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 14% up

    3 back Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 17% up

    3 back Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    3 Allies with the highest MATK

    (Opener) Quick x 3 turns
    (Constant) MATK 20% up

    3 back Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,255
    87
    270
    130
    228
    167
    137
    165
    Max※1
    54,482
    3,754
    17,004
    5,814
    10,978
    5,275
    4,145
    5,962
    Max※2
    57,947
    4,145
    17,550
    6,152
    11,482
    5,608
    4,447
    6,340

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Squirrel Orb

    Wyrm Orb

    Bluefruit Orb

    Noxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Ursus Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mercury Orb

    Fullmoon Orb

    Unicorn Orb

    King Orb

    Sloth Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Saturn Orb

    Mercury Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Holy Bear Orb (Dwarf)

    Wicked Bear Orb (Dwarf)

    Holy Fox Orb (Dwarf)

    Wicked Fox Orb (Dwarf)

    Holy Ox Orb (Dwarf)

    Wicked Ox Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Tidal Wave Explosion
    Effect

    All Allies

    Celestial Favor x 3 turns
    Shadow Clone x 3 turns
    Recover 20% of max HP
    MATK 50% up x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    Vortex x 3 turns *Only affects Grounded Heroes
    MDEF 50% down x 3 turns

    4 back Enemies

    180% Water MATK damage *Ignores Shields
    Frostburn x 3 turns *Only affects Grounded Heroes

    4 front Enemies

    180% Water MATK damage *Ignores Shields
    Corrupt x 3 turns *Only affects Grounded Heroes

    Front Enemy

    200% Water MATK damage *Ignores Shields
    Slow x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Innocent Spring (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 2% Regain

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Innocent Spring (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 4% Regain

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Innocent Spring (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 6% Regain

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Innocent Spring (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 8% Regain

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Innocent Spring (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) 10% Regain

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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