Savior Radsvidr

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Radsvidr
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Elevated Salvation
    Effect

    All Enemies

    200% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    120% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    130% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Name
    Elevated Salvation
    Effect

    All Enemies

    220% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 34% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    140% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    134% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Name
    Elevated Salvation
    Effect

    All Enemies

    240% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 38% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    160% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    138% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Name
    Elevated Salvation
    Effect

    All Enemies

    260% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 42% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    180% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    142% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Name
    Elevated Salvation
    Effect

    All Enemies

    280% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 46% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    200% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    146% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Name
    Elevated Salvation
    Effect

    All Enemies

    300% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 50% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    220% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    150% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Airborne Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies

    Name
    Jotun Killer <3> (Con.)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) 10% damage up against Jotun

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) 15% damage up against Jotun

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) 20% damage up against Jotun

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) 25% damage up against Jotun

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) 30% damage up against Jotun

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Airborne Allies

    (Opener) Quick x 5 turns
    (Constant) HP 10% up

    Skill Lv2

    All Airborne Allies

    (Opener) Quick x 5 turns
    (Constant) HP 15% up

    Skill Lv3

    All Airborne Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Skill Lv4

    All Airborne Allies

    (Opener) Quick x 5 turns
    (Constant) HP 25% up

    Skill Lv5

    All Airborne Allies

    (Opener) Quick x 5 turns
    (Constant) HP 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,506
    91
    263
    132
    210
    166
    141
    156
    Max※1
    68,820
    2,999
    13,006
    4,758
    5,791
    4,645
    4,600
    4,919
    Max※2
    72,684
    3,364
    13,510
    5,087
    6,268
    4,995
    4,953
    5,292

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Fox Orb

    Spider Orb

    Steed Orb

    Bluefruit Orb

    Jester Orb

    Technique Orb

    Snake Orb

    Squirrel Orb

    Wyrm Orb

    Bluefruit Orb

    Noxsea Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Moby Orb

    Ursus Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Sloth Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Holy Bear Orb (Dwarf)

    Wicked Bear Orb (Dwarf)

    Holy Fox Orb (Dwarf)

    Wicked Fox Orb (Dwarf)

    Holy Ox Orb (Dwarf)

    Wicked Ox Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Elevated Salvation
    Effect

    All Enemies

    200% Earth MATK damage *Ignores Shields
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Stop x 3 turns *Only affects Human, Therian, and Beast heroes

    3 Enemies with the lowest Earth Resistance

    120% Earth MATK damage *Ignores Shields

    All Allies

    Earth Ring x 3 turns
    Berserk x 3 turns
    130% Earth MATK Damage Counterattack x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Self

    Shadow Clone x 3 turns
    MATK 30% up x 3 turns

    ●

    Limit Burst

    Name
    Jotun Vidr
    Effect

    All Enemies

    20% Earth MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Sureshot x 5 turns
    (Constant) MATK 3% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Sureshot x 5 turns
    (Constant) MATK 6% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Sureshot x 5 turns
    (Constant) MATK 9% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Sureshot x 5 turns
    (Constant) MATK 12% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Sureshot x 5 turns
    (Constant) MATK 15% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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