Sylphiette

  • ©R/MF/MT2JRPC

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Sylphiette
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    Mushoku Tensei: Jobless Reincarnation Season 2

    ●

    Action Skill

    Element

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 60% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    250% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    200% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 62% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    270% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes
    MDEF 4% down x 3 turns

    4 front Enemies

    220% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 64% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    290% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes
    MDEF 8% down x 3 turns

    4 front Enemies

    240% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 66% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    310% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes
    MDEF 12% down x 3 turns

    4 front Enemies

    260% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 68% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    330% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes
    MDEF 16% down x 3 turns

    4 front Enemies

    280% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Name
    Watch Me, Rudy...!
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Wind Ripple x 3 turns
    Divine Healing x 3 turns
    Blessing x 2 turns
    Celestial Favor x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.
    Status Ailment Resistance 70% up x 3 turns

    Self

    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Grace x 3

    All Enemies

    350% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    Wind Shot x 3 turns *Only affects Airborne Heroes
    MDEF 20% down x 3 turns

    4 front Enemies

    300% Earth MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns *Only affects Airborne Heroes
    Slow x 3 turns *Only affects Airborne Heroes

    [On Grace]Self

    Quick x 2 turns
    Frenzy x 2 turns
    Shadow Clone x 2 turns
    Skill Gauge 10% up
    Recover 10% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 8% up
    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 11% up
    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 14% up
    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 17% up
    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) All Stats 30% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) MATK 8% up
    (Constant) 10% damage up against Humans
    (Constant) 10% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) MATK 11% up
    (Constant) 15% damage up against Humans
    (Constant) 15% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) MATK 14% up
    (Constant) 20% damage up against Humans
    (Constant) 20% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) MATK 17% up
    (Constant) 25% damage up against Humans
    (Constant) 25% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) MATK 20% up
    (Constant) 30% damage up against Humans
    (Constant) 30% damage up against Beasts

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    123
    235
    120
    191
    201
    141
    156
    Max※1
    57,905
    1,541
    12,071
    4,424
    5,513
    6,519
    5,769
    5,407
    Max※2
    61,895
    1,919
    12,604
    4,732
    5,973
    6,882
    6,131
    5,743

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Storm Orb (Sylphiette)

    Luxeye Orb (Sylphiette)

    Luxsea Orb (Sylphiette)

    Knowledge Orb (Sylphiette)

    Technique Orb (Sylphiette)

    Witch Orb (Sylphiette)

    Storm Orb (Sylphiette)

    Luxeye Orb (Sylphiette)

    Luxsea Orb (Sylphiette)

    Knowledge Orb (Sylphiette)

    Technique Orb (Sylphiette)

    Witch Orb (Sylphiette)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main