Mage Apprentice Noa

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Mage Apprentice Noa
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 30% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    300% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 33% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    320% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 36% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    340% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 39% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    360% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 42% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    380% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Name
    Ethereal Violet
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Curse Resistance 70% up x 3 turns
    Brand Resistance 70% up x 3 turns
    Pitchain Resistance 70% up x 3 turns
    Recover 45% of max HP
    50% Recovery Shield x 3 turns<[Ascension Condition ] Grant 20 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
    Dark Ring x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 4 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 2 or higher

    All Allies Excluding Self

    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 5 or higher

    All Enemies

    400% Dark MATK damage *Ignores Shields *Ignores Counterattacks
    Curse x 3 turns *Only affects Human, and Celestial heroes
    Brand x 3 turns *Only affects Human, and Celestial heroes
    Pitchain x 3 turns *Only affects Human, and Celestial heroes
    Erode 30% x 3 turns *Only affects Human, and Celestial heroes
    Shadowbound x 3 turns *Only affects Human, and Celestial heroes
    Holychain x 3 turns *Only affects Human, and Celestial heroes<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 5 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) Damage up 30% against grounded enemies

    Name
    Cursed Stigma (Op/Con)
    Skill Lv1

    All Allies

    (Constant) HP 10% up
    (Opener) Brand Resistance 20% up x 10 turns
    (Opener) Curse Resistance 20% up x 10 turns

    Skill Lv2

    All Allies

    (Constant) HP 15% up
    (Opener) Brand Resistance 40% up x 10 turns
    (Opener) Curse Resistance 40% up x 10 turns

    Skill Lv3

    All Allies

    (Constant) HP 20% up
    (Opener) Brand Resistance 60% up x 10 turns
    (Opener) Curse Resistance 60% up x 10 turns

    Skill Lv4

    All Allies

    (Constant) HP 25% up
    (Opener) Brand Resistance 80% up x 10 turns
    (Opener) Curse Resistance 80% up x 10 turns

    Skill Lv5

    All Allies

    (Constant) HP 30% up
    (Opener) Brand Resistance 100% up x 10 turns
    (Opener) Curse Resistance 100% up x 10 turns

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    3 Enemies with the lowest Dark Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    3 Enemies with the lowest Dark Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    3 Enemies with the lowest Dark Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    3 Enemies with the lowest Dark Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    3 Enemies with the lowest Dark Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    123
    240
    120
    187
    201
    140
    156
    Max※1
    76,259
    2,423
    13,589
    5,281
    6,535
    7,813
    6,251
    6,468
    Max※2
    80,249
    2,801
    14,123
    5,589
    6,995
    8,176
    6,612
    6,804

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

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