Epsilon

  • Before Awakening
  • After Awakening
  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Epsilon
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    The Eminence in Shadow

    ●

    Action Skill

    Element

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 2% up
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    220% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    320% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 4% up
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    240% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    340% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 6% up
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    260% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    360% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 8% up
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    280% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    380% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Skill Gauge 10% up
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    400% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Epsilon Burst
    Effect

    Front Enemy

    500% Dark MATK damage 3 times

    All Allies in Raid Battle

    Dark Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) 10% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) 15% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) 20% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) 25% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) 30% damage up against Beasts

    Name
    Silent Night (Op/Con)
    Skill Lv1

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 15% up

    Skill Lv3

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 20% up

    Skill Lv4

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 25% up

    Skill Lv5

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns
    (Opener) Silence x 5 turns

    All Allies

    (Constant) All Stats excluding HP 30% up

    Name
    Shadow Wisdom (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,424
    130
    228
    120
    191
    201
    140
    157
    Max※1
    83,388
    2,448
    14,478
    4,177
    7,376
    7,813
    6,251
    5,872
    Max※2
    87,378
    2,826
    15,012
    4,485
    7,836
    8,176
    6,612
    6,208

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    To claim victory over nature!
    Effect

    All Allies

    Agitation x 3 turns
    Embolden x 3 turns
    Frenzy x 3 turns
    Feint x 3 turns
    Grace x 3

    Self

    Divine Wings
    Dark Ripple x 3 turns

    Enemy with the highest HP

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest ATK

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MATK

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest DEF

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest MDEF

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    Enemy with the highest SPD

    200% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns

    All Enemies

    300% Dark MATK damage *20% damage up against Celestials *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Airborne Heroes
    Underworld Shot x 3 turns *Only affects Airborne Heroes
    Pitchain x 3 turns *Only affects Airborne Heroes

    [On Dodge] Self

    ATK 10% up x 2 turns
    MATK 10% up x 2 turns
    Skill Gauge 5% up

    [On Dodge] Random Enemy

    ATK 10% down x 2 turns
    MATK 10% down x 2 turns
    Skill Gauge 5% down

    [On Grace]Self

    Stoneskin x 2 turns
    Status Ailment Resistance 60% up x 2 turns
    Skill Gauge 5% up

    ●

    Limit Burst

    Name
    Meginssymbel
    Effect

    All Enemies

    20% Dark MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Fall to Darkness (Op/Con)
    Skill Lv
    1
    Effect

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Dark Wound x 5 turns
    (Opener) Pitchain x 5 turns

    All Allies

    (Constant) Damage up 10% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×50

    Wisdom Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Fall to Darkness (Op/Con)
    Skill Lv
    2
    Effect

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Dark Wound x 5 turns
    (Opener) Pitchain x 5 turns

    All Allies

    (Constant) Damage up 15% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×100

    Wisdom Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Fall to Darkness (Op/Con)
    Skill Lv
    3
    Effect

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Dark Wound x 5 turns
    (Opener) Pitchain x 5 turns

    All Allies

    (Constant) Damage up 20% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×150

    Wisdom Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Fall to Darkness (Op/Con)
    Skill Lv
    4
    Effect

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Dark Wound x 5 turns
    (Opener) Pitchain x 5 turns

    All Allies

    (Constant) Damage up 25% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×200

    Wisdom Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Fall to Darkness (Op/Con)
    Skill Lv
    5
    Effect

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Dark Wound x 5 turns
    (Opener) Pitchain x 5 turns

    All Allies

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Dark) ×300

    Wisdom Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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