Emilia

  • Before Awakening
  • After Awakening
  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Emilia
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    Re:ZERO

    ●

    Action Skill

    Element

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    60% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    180% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 30% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 5% up
    Stoneskin x 2 turns

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    64% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    196% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 34% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 6% up
    Stoneskin x 2 turns

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    68% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    212% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 38% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 7% up
    Stoneskin x 2 turns

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    72% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    228% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 42% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 8% up
    Stoneskin x 2 turns

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    76% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    244% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 46% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 9% up
    Stoneskin x 2 turns

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    80% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    260% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 50% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 10% up
    Stoneskin x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Clock Up (Con.)
    Skill Lv1

    Self

    (Constant) MATK 8% up
    (Constant) Fleetfoot

    Skill Lv2

    Self

    (Constant) MATK 11% up
    (Constant) Fleetfoot

    Skill Lv3

    Self

    (Constant) MATK 14% up
    (Constant) Fleetfoot

    Skill Lv4

    Self

    (Constant) MATK 17% up
    (Constant) Fleetfoot

    Skill Lv5

    Self

    (Constant) MATK 20% up
    (Constant) Fleetfoot

    Name
    Royal Candidate (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 4% up
    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Opener) Skill Gauge 8% up
    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Opener) Skill Gauge 12% up
    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Opener) Skill Gauge 16% up
    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Constant) All Stats 30% up

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,398
    126
    235
    120
    191
    201
    141
    156
    Max※1
    76,706
    2,366
    12,410
    4,603
    7,181
    7,768
    7,429
    6,051
    Max※2
    80,381
    2,734
    12,935
    4,943
    7,685
    8,129
    7,757
    6,398

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Knowledge Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxsea Orb

    Corvus Orb

    Moby Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Jupiter Orb

    Saturn Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Domination Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Don't Underestimate the Spiritual Arts
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    Celestial Favor x 3 turns
    Water Ring x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    60% Water MATK damage 5 times *Ignores Shields *Ignores Barriers
    Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stop x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    Back Enemy Row

    180% Water MATK damage *Ignores Shields *Ignores Barriers
    Frostburn x 3 turns *Only affects Aesir, Human, and Beast heroes
    Slow x 3 turns *Only affects Aesir, Human, and Beast heroes

    All Allies

    Grace x 3
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Damage up 30% against grounded enemies x 3 turns

    [On Grace]Self

    Recover 10% of max HP
    HP 10% up x 2 turns
    Skill Gauge 5% up
    Stoneskin x 2 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Binding Water (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Insignia Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Binding Water (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Insignia Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Binding Water (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Insignia Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Binding Water (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Insignia Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Binding Water (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Enemies

    (Opener) Frostburn x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Insignia Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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